Releases: pellinor0/TweakScale
Releases · pellinor0/TweakScale
TweakScale-v2.3
- fix for wheel colliders
- fix wheelMotor torque and ec consumption
- CrewCapacity: has a configurable exponent now
- CrewCapacity: additional seats are not shown in the editor (stock limitation)
- scaling support for FloatCurve (for wheel torque)
- scaling support for and int values (for CrewCapacity)
- fix scaling of input/outputResources (new stock "resHandler", e.g. consumption of reaction wheels)
- move workaround for stock UI_ScaleEdit bug into the plugin
TweakScale-v2.2.13
- recompile for KSP 1.1.3
- fix for solar panels
- rewrite of chainScaling: propagate relative scaling factor to child parts
TweakScale-v2.2.12
- scaling of crew capacity (hardcoded to use the mass exponent for now)
- Fix patches scale crewed parts with an exponent of 2 for crew and mass
(not realistic but fits better to stock balance than 3). In any case mass/kerbal is hardcoded to be preserved. - scaling of the IVA overlay
- support for new firespitter biplane
- support for HLAirships module (thanks SpannerMonkey)
- some missing patches for B9 (thanks BlowFish)
(did some reordering but still need to sort through the content) - fixed a few patches
- reorganize some patches into their own folder
(B9, Squad including nasa and spacePlanePlus) - small optimisation: disable partModule in flight if not scaled
TweakScale-v2.2.11
- remove obsolete IFS exponents
- fix bug in partMessage for MFT
- expose API via the part message system
- fix for mirrored parts
- workaround for tweakable bug: extra scaleFactor 500% for the free scaletypes
(so the range from 200-400% is usable again) - don't interfere if other mods illegaly write part.mass. Print a warning in this case
- fix thrust for moduleRCS (new maxFuelFlow exponent like for moduleEngines)
TweakScale-v2.2.10
- basic wheel scaling: scaled wheels work but still behave strange. They roll, are pretty close to touching the ground, and are able to bounce.
- make sure the exponents are applied before notifying other mods through the API (needed for interaction with FAR)
- MFT support changed to TweakScale using their API (instead of the other way round)
- tweaked downscaled science parts to be a little more expensive
TweakScale-v2.2.9
- fix for drag cube scaling
- update right click menu after rescale
- recompile for 1.1.2
- cleanup for mass scaling
TweakScale-v2.2.7.2
- fix scaling of the root part
TweakScale-v2.2.7.1
- update for 1.1
- Workaround for the camera breaking (root part scaling is still broken)
- support for new stock parts
- shrinking science and probe cores makes them more expensive
(only changed for stock so far) - update for the OPT v1.8 test release
v2.2.6
v2.2.4
- Fix for scaling of lists. This should fix the trouble with cost of FSFuelSwitch parts.
- Partial fix for editor mass display not updating
- new file Examples.cfg with frequently used custom patches
- Removed MM switch for scaleable crew pods
- update of NFT patches
- Fix scaling of resource lists
- support for a few missing stock parts
- partial support for a few other mods
- stock radiator support
- Scale ImpactRange for stock drill modules (this is what determines if the drill has ground contact or not)
- scale captureRange for claw (this should fix 3.75m claws not grappling)
- removed brakingTorque exponent (not needed and breaks stock tweakable)