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Releases: pellinor0/TweakScale

TweakScale-v2.3

15 Oct 13:45
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  • fix for wheel colliders
  • fix wheelMotor torque and ec consumption
  • CrewCapacity: has a configurable exponent now
  • CrewCapacity: additional seats are not shown in the editor (stock limitation)
  • scaling support for FloatCurve (for wheel torque)
  • scaling support for and int values (for CrewCapacity)
  • fix scaling of input/outputResources (new stock "resHandler", e.g. consumption of reaction wheels)
  • move workaround for stock UI_ScaleEdit bug into the plugin

TweakScale-v2.2.13

24 Jun 20:49
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  • recompile for KSP 1.1.3
  • fix for solar panels
  • rewrite of chainScaling: propagate relative scaling factor to child parts

TweakScale-v2.2.12

19 May 22:24
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  • scaling of crew capacity (hardcoded to use the mass exponent for now)
  • Fix patches scale crewed parts with an exponent of 2 for crew and mass
    (not realistic but fits better to stock balance than 3). In any case mass/kerbal is hardcoded to be preserved.
  • scaling of the IVA overlay
  • support for new firespitter biplane
  • support for HLAirships module (thanks SpannerMonkey)
  • some missing patches for B9 (thanks BlowFish)
    (did some reordering but still need to sort through the content)
  • fixed a few patches
  • reorganize some patches into their own folder
    (B9, Squad including nasa and spacePlanePlus)
  • small optimisation: disable partModule in flight if not scaled

TweakScale-v2.2.11

12 May 21:39
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  • remove obsolete IFS exponents
  • fix bug in partMessage for MFT
  • expose API via the part message system
  • fix for mirrored parts
  • workaround for tweakable bug: extra scaleFactor 500% for the free scaletypes
    (so the range from 200-400% is usable again)
  • don't interfere if other mods illegaly write part.mass. Print a warning in this case
  • fix thrust for moduleRCS (new maxFuelFlow exponent like for moduleEngines)

TweakScale-v2.2.10

05 May 19:36
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  • basic wheel scaling: scaled wheels work but still behave strange. They roll, are pretty close to touching the ground, and are able to bounce.
  • make sure the exponents are applied before notifying other mods through the API (needed for interaction with FAR)
  • MFT support changed to TweakScale using their API (instead of the other way round)
  • tweaked downscaled science parts to be a little more expensive

TweakScale-v2.2.9

30 Apr 15:48
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  • fix for drag cube scaling
  • update right click menu after rescale
  • recompile for 1.1.2
  • cleanup for mass scaling

TweakScale-v2.2.7.2

24 Apr 15:58
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  • fix scaling of the root part

TweakScale-v2.2.7.1

23 Apr 13:40
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  • update for 1.1
  • Workaround for the camera breaking (root part scaling is still broken)
  • support for new stock parts
  • shrinking science and probe cores makes them more expensive
    (only changed for stock so far)
  • update for the OPT v1.8 test release

v2.2.6

02 Jan 14:55
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  • Support for NF-Construction
  • update for NFT Octo-Girders
  • fix for infinite loop between TweakScale and MFT
  • fix for engineer's report mass display

v2.2.4

30 Oct 19:51
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  • Fix for scaling of lists. This should fix the trouble with cost of FSFuelSwitch parts.
  • Partial fix for editor mass display not updating
  • new file Examples.cfg with frequently used custom patches
  • Removed MM switch for scaleable crew pods
  • update of NFT patches
  • Fix scaling of resource lists
  • support for a few missing stock parts
  • partial support for a few other mods
  • stock radiator support
  • Scale ImpactRange for stock drill modules (this is what determines if the drill has ground contact or not)
  • scale captureRange for claw (this should fix 3.75m claws not grappling)
  • removed brakingTorque exponent (not needed and breaks stock tweakable)