-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathTestSceneHUDOverlay.cs
283 lines (211 loc) · 10 KB
/
TestSceneHUDOverlay.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
{
private OsuConfigManager localConfig = null!;
private HUDOverlay hudOverlay = null!;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[Cached(typeof(IGameplayClock))]
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
[SetUp]
public void SetUp() => Schedule(() => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always));
[Test]
public void TestComboCounterIncrementing()
{
createNew();
AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10);
AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; });
}
[Test]
public void TestShownByDefault()
{
createNew();
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestFadesInOnLoadComplete()
{
float? initialAlpha = null;
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
}
[Test]
public void TestHideExternally()
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
}
[Test]
public void TestMomentaryShowHUD()
{
createNew();
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
AddUntilStep("wait for visible", () => hideTarget.IsPresent);
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
}
[Test]
public void TestExternalHideDoesntAffectConfig()
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
}
[Test]
public void TestChangeHUDVisibilityOnHiddenKeyCounter()
{
createNew();
AddStep("hide key overlay", () =>
{
localConfig.SetValue(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
}
[Test]
public void TestHoldForMenuDoesWorkWhenHidden()
{
bool activated = false;
HoldForMenuButton getHoldForMenu() => hudOverlay.ChildrenOfType<HoldForMenuButton>().Single();
createNew();
AddStep("bind action", () =>
{
activated = false;
var holdForMenu = getHoldForMenu();
holdForMenu.Action += () => activated = true;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddStep("attempt activate", () =>
{
InputManager.MoveMouseTo(getHoldForMenu().OfType<HoldToConfirmContainer>().Single());
InputManager.PressButton(MouseButton.Left);
});
AddUntilStep("activated", () => activated);
AddStep("release mouse button", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
});
}
[Test]
public void TestInputDoesntWorkWhenHUDHidden()
{
SongProgressBar getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().Single();
bool seeked = false;
createNew();
AddStep("bind seek", () =>
{
seeked = false;
var progress = getSongProgress();
progress.ShowHandle = true;
progress.OnSeek += _ => seeked = true;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddStep("attempt seek", () =>
{
InputManager.MoveMouseTo(getSongProgress());
InputManager.Click(MouseButton.Left);
});
AddAssert("seek not performed", () => !seeked);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddStep("attempt seek", () => InputManager.Click(MouseButton.Left));
AddAssert("seek performed", () => seeked);
}
[Test]
public void TestHiddenHUDDoesntBlockComponentUpdates()
{
int updateCount = 0;
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddStep("bind on update", () =>
{
hudOverlay.ChildrenOfType<BarHitErrorMeter>().First().OnUpdate += _ => updateCount++;
});
AddUntilStep("wait for updates", () => updateCount > 0);
}
[Test]
public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
{
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
}
private void createNew(Action<HUDOverlay>? action = null)
{
AddStep("create overlay", () =>
{
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
scoreProcessor.Combo.Value = 1;
action?.Invoke(hudOverlay);
Child = hudOverlay;
});
}
protected override void Dispose(bool isDisposing)
{
if (localConfig.IsNotNull())
localConfig.Dispose();
base.Dispose(isDisposing);
}
}
}