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When trying to get multirun working on Mac, the additional instances popup to the Project Selection screen of Godot. I've tried resolving this myself but have been unable to get it working. Seems to work just fine on Windows and Linux as well.
I'm running the MacOS 12.3 with M1
The text was updated successfully, but these errors were encountered:
When trying to get multirun working on Mac, the additional instances popup to the Project Selection screen of Godot. I've tried resolving this myself but have been unable to get it working. Seems to work just fine on Windows and Linux as well.
I'm running the MacOS 12.3 with M1
The text was updated successfully, but these errors were encountered: