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Just to be sure I understand the underlying concepts correctly: In theory it should work to integrate this plugin into Unity when using OpenXR instead of WMR, right? (Not interested in the point cloud visualization, only in the sensor data)
Because after building, importing the plugin, in Unity/Visual Studio the namespace HL2UnityPlugin is not recognized unfortunately.
The text was updated successfully, but these errors were encountered:
Just to be sure I understand the underlying concepts correctly: In theory it should work to integrate this plugin into Unity when using OpenXR instead of WMR, right? (Not interested in the point cloud visualization, only in the sensor data)
Because after building, importing the plugin, in Unity/Visual Studio the namespace HL2UnityPlugin is not recognized unfortunately.
The text was updated successfully, but these errors were encountered: