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It works fine on iPhone 7. Switching back to highp in the fragment shader fixes the issue.
highp
Mozilla actually recommends avoiding mediump if possible https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices
The text was updated successfully, but these errors were encountered:
Shader uses highp:
pex-renderer/systems/renderer/pex-shaders/shaders/chunks/normal-perturb.glsl.js
Lines 5 to 9 in 90a39cb
https://github.com/pex-gl/pex-shaders/blob/cb6db08184414ed8a17ff22864d53b424528e35a/shaders/chunks/normal-perturb.glsl.js#L6-L9
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It works fine on iPhone 7. Switching back to
highp
in the fragment shader fixes the issue.Mozilla actually recommends avoiding mediump if possible https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices
The text was updated successfully, but these errors were encountered: