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Tile.tileset incorrectly holds an array #4095
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Tilemap layers now support multiple Tilesets as of 3.14. This is intentional. The real issue is |
Tilemaps have multiple tilesets, but shouldn't a tile only need to reference the tileset it's actually using? If tiles are supposed to hold an array we should change the docs to reflect this. @Iamchristopher |
Any news on this issue? I am trying to get collision to work with a Tilemap from Tiled. Thanks! |
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the |
Can confirm it is working. Just ran into the problem on 3.15.1 and after messing around with different Tiled versions and different Phaser versions, building from source was the only thing that I could do to get around this issue and actually see the collision boxes correctly using Matter physics |
I can confirm it works too. |
Is it fixed or not? Matter examples are not working |
As it says above, fixed in master, will be part of the next release. There hasn’t been a release yet. |
Version
Phaser Version: 3.14.0
Description
Tile.tileset now incorrectly holds an array of tilesets instead of a tileset object. This breaks Tile.getCollisionGroup and Tile.getTileData.
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