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StaticBody#reset doesn't use its x and y arguments #4224

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samme opened this issue Dec 10, 2018 · 1 comment
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StaticBody#reset doesn't use its x and y arguments #4224

samme opened this issue Dec 10, 2018 · 1 comment

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@samme
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samme commented Dec 10, 2018

Version

  • Phaser Version: 3.15.1, 3.16.0 Beta 3

Description

If you pass x and y arguments to StaticBody#reset they have no effect. The body is always reset to the game object's coordinates.

@photonstorm
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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.

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