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The docs for Tween.play() say "You only need to call this method if you have configured the tween to be paused on creation."
However as demonstrated by the standalone test case below, calling Tween.play() immediately after it was added with scene.tweens.add doesn't actually play the Tween.
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
The docs for Tween.play() say "You only need to call this method if you have configured the tween to be paused on creation."
However as demonstrated by the standalone test case below, calling Tween.play() immediately after it was added with scene.tweens.add doesn't actually play the Tween.
Example Test Code
Expected result: circle fades away
Actual result: circle doesn't fade away
Additional Information
#5454 might have something to do with it
Edit: Locally undoing the 5454 commit, fixes the issue so the tween plays correctly
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