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This will create timer and trigger it constantly, as there is no delay defined
solved with:
this.time.addEvent({loop: true,delay: 1000});// update every second
Maybe it'd be wise to add some assert if loop is true, to make sure that some delay is provided as well. Otherwise all resources are consumed as event is looping constantly.
This issue occured after updating from 3.55.2 to 3.60.beta.1
The text was updated successfully, but these errors were encountered:
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Steps to reproduce
This will create timer and trigger it constantly, as there is no delay defined
solved with:
Maybe it'd be wise to add some assert if loop is true, to make sure that some delay is provided as well. Otherwise all resources are consumed as event is looping constantly.
This issue occured after updating from 3.55.2 to 3.60.beta.1
The text was updated successfully, but these errors were encountered: