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About Ejecta's future #654
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I know , in tvOS , there is no WebView for developer (not allow use) . Maybe the tvOS is the last battlefield of Ejecta . |
Well, I have mentioned many times that I'm "waiting" for Ejecta to become obsolete. Performance in Mobile Safari has caught up tremendously with Ejecta. Many apps and games (particularly those bound by JavaScript performance, not rendering) run faster in Mobile Safari now. And sound actually works, too! The viable use cases for Ejecta (over Cordova or similar) are becoming fewer and fewer and I'm happy about it! Porting Ejecta to other platforms is an interesting goal, though! Having such a runtime on game consoles would be really cool, but due to the closed nature of Xbox & PS it's unlikely that I would do this (unless someone sponsors the work and provides me with a contact to Microsoft and/or Sony). |
Now everybody could let his xbox become a develop machine. https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/devkit-activation |
UWP is not real xbox console game (it has some limits https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation ) , but I think it's good enough for indie game developers , and most ejecta users and xbox developers are indie or work at small team. |
@phoboslab would you ever consider building Ejecta as a Cordova WebView for iOS/tvOS? Cordova's core advantage right now is plugins, and it'd be nice to use Cordova plugins with Ejecta (especially on tvOS). |
I found that the WebGL & WebAudio are supported very well in iOS10.
The Cordova maybe good enough for iOS ( and with crosswalk for android).
Does it mean that the Ejecta will play the role getting smaller, even useless ?
Will Ejecta be discontinued in the near future ?
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