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ClockDisplay.h
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ClockDisplay.h
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/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
// Portions of this code are adapted from PJRC DS1307RTC Library: https://www.pjrc.com/teensy/td_libs_DS1307RTC.html
// Uses PJRC Time Library: https://www.pjrc.com/teensy/td_libs_Time.html
#ifndef ClockDisplay_H
#define ClockDisplay_H
class ClockDisplay : public Playlist {
public:
unsigned int lastRead = 0;
const unsigned int readInterval = 1000; // ms
int currentIndex = 0;
uint8_t itemCount = 4;
Drawable* items[4] = {
&clockDigitalShort,
&clockText,
&clockPong,
&clockCountdown,
};
Drawable* currentItem = items[currentIndex];
int getCurrentIndex() {
return currentIndex;
}
rgb24 color = CRGB(CRGB::White);
void setColor(rgb24 color) {
ClockDisplay::color = color;
clockDigitalShort.color = color;
clockText.color = color;
}
virtual void move(int step) {
moveTo(currentIndex + step);
}
virtual void moveRandom(int step) {
moveTo(random(0, itemCount));
}
void moveTo(int index) {
currentIndex = index;
if (currentIndex >= itemCount)
currentIndex = 0;
else if (currentIndex < 0)
currentIndex = itemCount - 1;
if (currentItem)
currentItem->stop();
currentItem = items[currentIndex];
if (currentItem)
currentItem->start();
}
bool hasSetSyncProvider = false;
bool readTimeHardware() {
hasDS1307RTC = false;
// try to read the DS1307RTC
if (RTC.read(time)) {
hasDS1307RTC = true;
return true;
}
else if (hasTeensyRTC) {
if (!hasSetSyncProvider) {
// set the Time library to use Teensy 3.0's RTC to keep time
setSyncProvider(getTeensy3Time);
hasSetSyncProvider = true;
}
breakTime(now(), time);
return true;
}
return false;
}
void readTime() {
// reading from the RTC only takes 1-2ms, but there's no point in reading it every frame
// so we'll only check it every so often, and then cache the time text
if (lastRead == 0 || millis() - lastRead > readInterval) {
if (readTimeHardware()) {
isTimeAvailable = true;
lastRead = millis();
}
else {
isTimeAvailable = false;
}
}
}
unsigned int drawFrame() {
readTime();
if (currentItem)
currentItem->drawFrame();
return 0;
}
void adjustY(int d) {
clockDigitalShort.y += d;
clockDigitalShort.boundY();
}
void drawMoveClockIndicator() {
clockDigitalShort.drawMoveClockIndicator();
}
char* clockR = (char*) "clockR.txt";
char* clockG = (char*) "clockG.txt";
char* clockB = (char*) "clockB.txt";
void loadSettings() {
clockCountdown.loadSettings();
clockDigitalShort.loadSettings();
readTime();
time_t currentTime = makeTime(time);
if (clockCountdown.targetTime <= currentTime) {
itemCount--;
}
move(0);
color.red = loadByteSetting(clockR, 255);
color.green = loadByteSetting(clockG, 255);
color.blue = loadByteSetting(clockB, 255);
setColor(color);
}
void saveSettings() {
clockDigitalShort.saveSettings();
saveColor();
setColor(color);
}
void saveClockYSetting() {
clockDigitalShort.saveClockYSetting();
}
void saveTwentyFourHourSetting() {
clockDigitalShort.saveTwentyFourHourSetting();
}
void saveColor() {
saveIntSetting(clockR, color.red);
saveIntSetting(clockG, color.green);
saveIntSetting(clockB, color.blue);
}
};
#endif