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A rough mod (Link Evolution data import) #1
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Hello, I was wondering if you have any way I play this mod, but with all the cards available? (Sorry for the English I'm using the Google Translator) |
Do you mean the solo content? The best way would be to import the solo content into a regular YgoMaster release. Copy these:
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Thanks |
That happens when the grave / banish zones fail to load properly as seen in your picture. I'll look at making an updated version next week and verify it works as expected. |
Updated it. I think you were missing |
You can run the game on High quality settings! Edit: I discovered this fix by checking out |
Problem solved, I just needed to copy the files from this version to the most updated version. This is the game I've always wanted. Thank you! |
I assume the game was updated from 1.24 because it's not working for me, the shop menu softlocks the game. EDIT: I got it working... I think. I simply copied the .exe and .dll files from the 1.25 base mod update into this one. Everything seems to work so far. Also I know some stuff is incomplete but the duel rewards for the solo duels are super weird and low, some of them give like 7 gems. Editing this looks like a complete pain since the solo.json file has a nest of 700+ duels with the rewards there. |
You're looking for the DuelRewards settings in Settings.json |
No no, those are the normal reward drops for every duel, not the clear rewards for the solo duels, those are indeed in solo.json which is where the "campaign" data is stored. But I did indeed increase the rewards in DuelRewards to compensate the lack of them in the solo duels a bit. |
I didn't knew anything about this. Gotta try it. Thanks so much! |
i can intuit some stuff, but it's pretty hard, so are there any clears tutorials? (Especially making own shop and change card text) |
I can't access to the shop it's still loading |
Yes, currently on latest version 1.5.1 the shop is loading infinitely. |
it says that it's possible to make custom cards....how? |
If you're having an infinite loading ossue with the shop then you havent updated correctly. Download the latest release of the main offline mode mod and then follow these insteuctions: https://github.com/pixeltris/YgoMaster/blob/master/Docs/UpdatingLeMod.md After that you'll fine that the current issue is a file load error due to Master Duel removing several old selection pack images. You can bypass the error message by |
Heads up, Pixeltris. The update you just did on 5-22 doesn't have the updated client files you made for the main release, meaning that this download still has the crash in the deck editor. |
It is up to date. The shop and deck editor side menu work for me. |
was probably some pebcak on my part, then. |
Is this mod gone for good? The download link is down and I can't find any other info or videos on it. I recently downloaded YgoMaster Offline and was disappointed to see the vanilla Master Duel solo mode instead of the Link Evolution port shown off here. Does anyone still have the files for this to share? |
Now that I learned how to get an infinite ammount of gems and play Rush Duels, this became so cool! Gonna create special decks just for that. Thank you very much! |
Very interested in this. Any possibilities of future modding guides? |
It's a matter of documenting the
It'd be good to document the json files a bit more but as mentioned the solo content really needs some kind of UI more than documentation (there is some here https://github.com/pixeltris/YgoMaster/blob/master/Docs/SoloFileFormat.md). |
This is loads of fun to play. Great job. I did update some files to provide 200 gems as a win and duel rewards to make unlocking packs more quick. Opening 10 packs of every set and moving on. Noticing a glaring omission of Dark Beginning 1 and Dark Revelation 1 especially since Vol 2 and Vol 2/3/4 respectively are included. Would be great if they could be added in. The Gold Series'es would be nice inclusions too but not as noticeable since none of them are currently in. |
I can't really remember by reasoning for the choice of packs but I think I omitted some based on if the pack contained too many reprints. It's a bit of a pain to edit but Shop.json contains all of the pack data. I'm not sure if I'll return to this mod anytime soon but maybe one day. |
I got this message starting it up: FILE LOAD ERROR Am I missing something? |
why does not the "New" cards not having a picture? and going in the shop and buying packs gives a unknown error, it says please restart the app. |
double check to make sure you've fully updated the retail version of the game. |
Merik2013 how to i check that? everytime i start the legit game it "downloading" am i just suppose to put YGOmaster in legit master duel folder? |
you are. the mod is dependent on the main game's local data folder being up to date. |
Hi! When I do this, every time I open the game through YgoMasterClient.exe, a notification popped-up and it always says that the game server is error, and I need to press reboot numerous times to make it run. Any idea about how to fix this? Thanks. |
Hey. I'm having a specific issue with this mod and was trying to figure out what I can do to fix it or if it is something else. I'm getting this specific File Load Error when I try to enter the shop while having this mod. With just the base YgoMaster, there's no problems, so I can only presume the issue is with the LE mod. If anyone could help or point me in the right direction, it'd be appreciated. |
Having a similar issue but with the shop. I managed to fix the main menu error but following this thread: #390 |
Shop issue is still present - unable to open the shop to get new cards for own deck |
Shop loading issue should be fixed in latest update |
I got this mod working with 1.47. Worked out a few kinks I will write below in case they help anyone else. But overall this mod is awesome 🔥 Thank you guys.
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No shine/gloss/royals? How to fix? |
@suchfransson there is already issue talking about it, |
heya |
@amauryfischer > @suchfransson there is already issue talking about it, in settings.json you must uncomment "CraftStyleRarity" in shop.json set "DisableCardStyleRarity" to false I have done both of these things right when I started playing the mod. I have never received any glossy or royal finish cards. I've also not been able to find any issue opened regarding the card rarity so if you could direct me to that so I could do some further research on the subject I'd appreciate it. EDIT - I found the issue as "Can't Open Packs #52". Unfortunately there's no further info to be found aside from the tweaks listed above. That said, I've managed to craft exactly 1 shine card and pulled none from the packs. This leads me to believe that there's perhaps some shop settings preventing shine and royal from being pulled, though I can't make much sense of the shop settings myself to spot anything specific. |
any updates on this? |
https://drive.google.com/file/d/1_-zLIuMdvxnVJ8NMY6o-v0mAVRUyaiXd
Last update: 2024-12-04 (v1.51)
(optional) alternative HQ shop pack images by SideswipeeZ (see #270)
(optional) More solo gates from the older video games by niceandneat
This is a rough / incomplete mod of imported data from Link Evolution combined with boosters from the TCG. This is for demonstration purposes and may be removed.
You start with 2100 gems. 100 of which should be spent on a starter deck (Yugi, Kaiba, Pegasus, Joey). When one of these starter decks are purchased they are all set to purchased. With the remaining 2000 gems you can buy "Legend of Blue Eyes White Dragon" packs. Doing so will progress you towards the "40% left until the next pack". Once 40% of the pack is purchased "Metal Raiders" will unlock. This process repeats all the way until "King's Court" at which point a "Master Pack" unlocks which contains all of the cards missing from the boosters.
As you unlock packs the card pool visible in the deck editor will slowly increase, allowing you to focus on the cards available to you. Additionally card rarities will be roughly correct for the given pack, but the cards in the deck editor will be relative to the lowest rarity found so far (which impacts how you craft cards). Craft points roll over to the next rarity after a certain amount is obtained.
The solo mode duels are imported from Link Evolution. The opponents duel field, mate, and card sleeves are randomized for some variety (but any given chapter will always stay the same). Duels follow a linear progression and only branch off by one node for the reverse duel (i.e. yugi vs kaiba / kaiba vs yugi).
NOTE: The balancing isn't complete (i.e. duel rewards, card crafting points, pack prices, pack pull rates). Additionally the UR guarantee is incorrect / broken for many shops.
NOTE: "Normal" quality in the game settings is required to use this.
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