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public boolean update (long miliseconds) { ............ mCurrentX = mInitialX+mSpeedX*realMiliseconds+mAccelerationX*realMiliseconds*realMiliseconds;
............. return true; }
x=v0t+1/2at^2 , it should be mAccelerationXrealMiliseconds*realMiliseconds/2
The text was updated successfully, but these errors were encountered:
Good find! Thanks for reporting
I'm reluctant to change it because that will make all the animations that are currently using the acceleration parameter work wrong.
Probably for the next release with a note on changing behaviour.
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............. return true;
}
x=v0t+1/2at^2 , it should be mAccelerationXrealMiliseconds*realMiliseconds/2
The text was updated successfully, but these errors were encountered: