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Currently Scripts are evaluated in the editor which checks for errors and validates the scripts attributes. This should also work for ESM Scripts, however as they're modules, the have sub dependancies which also need to be evaluated. This presents a number of additional tasks
Ability to parse ESM Script in the editor
Currently Scripts are evaluated in the editor which checks for errors and validates the scripts attributes. This should also work for ESM Scripts, however as they're modules, the have sub dependancies which also need to be evaluated. This presents a number of additional tasks
attributesDefinition
https://github.com/playcanvas/editor-ui/pull/209The text was updated successfully, but these errors were encountered: