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Lights are passed to the standard-material through the getShaderVariant call, which is invoked from the MeshInstance updatePassShader from the ForwardRenderer when we know all the sorted lights.
To support having a custom frontend with our lit backend on any material, we need some way of having these lights passed to a custom material as well.
Lights are passed to the standard-material through the getShaderVariant call, which is invoked from the MeshInstance updatePassShader from the ForwardRenderer when we know all the sorted lights.
To support having a custom frontend with our lit backend on any material, we need some way of having these lights passed to a custom material as well.
Relates to #4250.
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