Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Parallel creation of render pipelines on WebGPU #5689

Open
mvaligursky opened this issue Sep 28, 2023 · 0 comments
Open

Parallel creation of render pipelines on WebGPU #5689

mvaligursky opened this issue Sep 28, 2023 · 0 comments
Assignees
Labels
area: graphics Graphics related issue feature performance Relating to load times or frame rate

Comments

@mvaligursky
Copy link
Contributor

On WebGL we kick of shader compilation for a layer (RenderAction) in parallel, and then loop over meshes and render them, which will wait for each of them till its compiled - which speeds up getting to a first frame nicely.

We need to implement similar solution for WebGPU, and create render pipelines the same way, which compiles their shaders in parallel.

@mvaligursky mvaligursky added feature performance Relating to load times or frame rate area: graphics Graphics related issue labels Sep 28, 2023
@mvaligursky mvaligursky self-assigned this Sep 28, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area: graphics Graphics related issue feature performance Relating to load times or frame rate
Projects
None yet
Development

No branches or pull requests

1 participant