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debug_slider.gd
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extends Control
@export var target_object : Node
@export var target_property : String
@onready var h_slider = $VBoxContainer/HSlider
@onready var label = $VBoxContainer/Label
@onready var label_2 = $VBoxContainer/Label2
# Called when the node enters the scene tree for the first time.
func _ready():
label_2.text = target_property
await get_tree().process_frame
h_slider.value = target_object.get(target_property)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
label.text = str(h_slider.value)
func _on_h_slider_drag_ended(value_changed):
_set_property(h_slider.value)
func _on_line_edit_text_submitted(new_text):
var val = float(new_text)
h_slider.value = val
_set_property(val)
func _set_property(val):
if target_object == null or target_property == null: return
target_object.set(target_property, val)
print("property set: ", val)
print(target_object.get(target_property))