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Add color/channel support #46
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Create a notebook describing what to do with color? Show the texture model (and one more?), and how methods that operate on channels independently can reasonably handle color if you transform the inputs from RGB to something else. Can do this as either a preprocessing step or as part of the model, pluses and minuses to both |
Playing around with the Portilla-Simoncelli texture model, I got the best behavior by doing the following (color transform happens within forward method):
Colors don't look as good as in the Brown paper, maybe dig into it a bit to see if there's anything else I'm missing? Though the Brown paper is using the pooled texture metamer, so maybe that helps. Eero's original color texture code also has a step that manually imposes the global correlations between RGB channels, but I'm not sure this helps that much. |
Vasha DuTell pointed out that in the Brown paper, they ran the synthesis for a long time, that the colors were the last thing to come together. So maybe just let it run longer? |
Notable Differences between Brown and Portilla-Simoncelli (PS)-Method
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Variety of stuff:
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