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rectangle.c
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rectangle.c
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/* rectangle.c: routines for managing the set of screen area rectangles updated
since the last display
Copyright (c) 1999-2015 Philip Kendall, Thomas Harte, Witold Filipczyk
and Fredrick Meunier
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Author contact information:
E-mail: philip-fuse@shadowmagic.org.uk
*/
#include "config.h"
#include <stdlib.h>
#include "fuse.h"
#include "rectangle.h"
#include "settings.h"
#include "ui/ui.h"
/* Those rectangles which were modified on the last line to be displayed */
static struct rectangle *rectangle_active = NULL;
static size_t rectangle_active_count = 0, rectangle_active_allocated = 0;
/* Those rectangles which weren't */
struct rectangle *rectangle_inactive = NULL;
size_t rectangle_inactive_count = 0, rectangle_inactive_allocated = 0;
/* Add the rectangle { x, line, w, 1 } to the list of rectangles to be
redrawn, either by extending an existing rectangle or creating a
new one */
void
rectangle_add( int y, int x, int w )
{
size_t i;
struct rectangle *ptr;
/* Check through all 'active' rectangles (those which were modified
on the previous line) and see if we can use this new rectangle
to extend them */
for( i = 0; i < rectangle_active_count; i++ ) {
if( rectangle_active[i].x == x &&
rectangle_active[i].w == w ) {
rectangle_active[i].h++;
return;
}
}
/* We couldn't find a rectangle to extend, so create a new one */
if( ++rectangle_active_count > rectangle_active_allocated ) {
size_t new_alloc;
new_alloc = rectangle_active_allocated ?
2 * rectangle_active_allocated :
8;
ptr = libspectrum_renew( struct rectangle, rectangle_active, new_alloc );
rectangle_active_allocated = new_alloc; rectangle_active = ptr;
}
ptr = &rectangle_active[ rectangle_active_count - 1 ];
ptr->x = x; ptr->y = y;
ptr->w = w; ptr->h = 1;
}
#ifndef MAX
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#endif
static inline int
compare_and_merge_rectangles( struct rectangle *source )
{
size_t z;
/* Now look to see if there is an overlapping rectangle in the inactive
list. These occur when frame skip is on and the same lines are
covered more than once... */
for( z = 0; z < rectangle_inactive_count; z++ ) {
if( rectangle_inactive[z].x == source->x &&
rectangle_inactive[z].w == source->w ) {
if( rectangle_inactive[z].y == source->y &&
rectangle_inactive[z].h == source->h )
return 1;
if( ( rectangle_inactive[z].y < source->y &&
( source->y < ( rectangle_inactive[z].y +
rectangle_inactive[z].h + 1 ) ) ) ||
( source->y < rectangle_inactive[z].y &&
( rectangle_inactive[z].y < ( source->y + source->h + 1 ) ) ) ) {
/* rects overlap or touch in the y dimension, merge */
rectangle_inactive[z].h = MAX( rectangle_inactive[z].y +
rectangle_inactive[z].h,
source->y + source->h ) -
MIN( rectangle_inactive[z].y, source->y );
rectangle_inactive[z].y = MIN( rectangle_inactive[z].y, source->y );
return 1;
}
}
if( rectangle_inactive[z].y == source->y &&
rectangle_inactive[z].h == source->h ) {
if( (rectangle_inactive[z].x < source->x &&
( source->x < ( rectangle_inactive[z].x +
rectangle_inactive[z].w + 1 ) ) ) ||
( source->x < rectangle_inactive[z].x &&
( rectangle_inactive[z].x < ( source->x + source->w + 1 ) ) ) ) {
/* rects overlap or touch in the x dimension, merge */
rectangle_inactive[z].w = MAX( rectangle_inactive[z].x +
rectangle_inactive[z].w, source->x +
source->w ) - MIN( rectangle_inactive[z].x, source->x );
rectangle_inactive[z].x = MIN( rectangle_inactive[z].x, source->x );
return 1;
}
}
/* Handle overlaps offset by both x and y? how much overlap and hence
overdraw can be tolerated? */
}
return 0;
}
/* Move all rectangles not updated on this line to the inactive list */
void
rectangle_end_line( int y )
{
size_t i;
struct rectangle *ptr;
for( i = 0; i < rectangle_active_count; i++ ) {
/* Skip if this rectangle was updated this line */
if( rectangle_active[i].y + rectangle_active[i].h == y + 1 ) continue;
if ( settings_current.frame_rate > 1 &&
compare_and_merge_rectangles( &rectangle_active[i] ) ) {
/* Mark the active rectangle as done */
rectangle_active[i].h = 0;
continue;
}
/* We couldn't find a rectangle to extend, so create a new one */
if( ++rectangle_inactive_count > rectangle_inactive_allocated ) {
size_t new_alloc;
new_alloc = rectangle_inactive_allocated ?
2 * rectangle_inactive_allocated :
8;
ptr =
libspectrum_renew( struct rectangle, rectangle_inactive, new_alloc );
rectangle_inactive_allocated = new_alloc; rectangle_inactive = ptr;
}
rectangle_inactive[ rectangle_inactive_count - 1 ] = rectangle_active[i];
/* Mark the active rectangle as done */
rectangle_active[i].h = 0;
}
/* Compress the list of active rectangles */
for( i = 0, ptr = rectangle_active; i < rectangle_active_count; i++ ) {
if( rectangle_active[i].h == 0 ) continue;
*ptr = rectangle_active[i]; ptr++;
}
rectangle_active_count = ptr - rectangle_active;
}