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(The reason I'm using a ShaderPass here is that I wanted to use a SavePass right after to save its content, so that I could use it as a texture in my app)
Am I making a mistake here or could it be a bug?
Thanks!
EDIT: the same kind of issue occurs if I use DepthOfFieldEffect instead of SSAOEffect (the whole screen is blurred) so it looks like the depth info is lost. But why? 🤔
The text was updated successfully, but these errors were encountered:
Hi!
When adding a ShaderPass (or an EffectPass) at the beginning of my postprocessing pipeline, the SSAOEffect is broken and produces weird results.
Here's a demo, where the ssao effect is using BlendFunction.NORMAL for easier debugging, and you can enable/disable the shaderPass to see the issue:
https://codesandbox.io/s/charming-hodgkin-xsnj0r?file=/src/App.js
(The reason I'm using a ShaderPass here is that I wanted to use a SavePass right after to save its content, so that I could use it as a texture in my app)
Am I making a mistake here or could it be a bug?
Thanks!
EDIT: the same kind of issue occurs if I use
DepthOfFieldEffect
instead ofSSAOEffect
(the whole screen is blurred) so it looks like the depth info is lost. But why? 🤔The text was updated successfully, but these errors were encountered: