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I'm curious if anyone is tackling dynamic road geometry. I have been doing some related work on this repo https://github.com/kfarr/3dstreet/ but only straight roadways at the moment.
If anyone is interested in helping tackle advanced road geometry I'd be happy to help out. I'm also offering a paid contract for help from those more experienced than me. Here is some more details about the contract. I'd be happy if the output of this work could be used for both 3DStreet as well as this racing-game repo and ok to license MIT or whatever. (I'm also open to a port from A-Frame to r3f but that's for another day.)
The text was updated successfully, but these errors were encountered:
I'm curious if anyone is tackling dynamic road geometry. I have been doing some related work on this repo https://github.com/kfarr/3dstreet/ but only straight roadways at the moment.
I found this custom geometry repo that can make sweet looking curved roads, and I was able to modify a demo custom road scene to be an A-Frame component. However its output has way too many draw calls (thousands) and I wasn't sure how to optimize at the time. I wrote up an issue relating to that here.
If anyone is interested in helping tackle advanced road geometry I'd be happy to help out. I'm also offering a paid contract for help from those more experienced than me. Here is some more details about the contract. I'd be happy if the output of this work could be used for both 3DStreet as well as this
racing-game
repo and ok to license MIT or whatever. (I'm also open to a port from A-Frame to r3f but that's for another day.)The text was updated successfully, but these errors were encountered: