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ServerAuth #13

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SuperKali opened this issue Sep 21, 2017 · 10 comments
Open

ServerAuth #13

SuperKali opened this issue Sep 21, 2017 · 10 comments
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@SuperKali
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SuperKali commented Sep 21, 2017

Request to add a plugin on Poggit Release

I am writing to request that an old plugin be added onto Poggit Release. Details are as follows:

Plugin Name

ServerAuth

Link to GitHub repo

https://github.com/EvolSoft/ServerAuth/tree/master/ServerAuth

Link to PocketMine Forums release

Is it in the pre-Alpha_1.4 format?

not work on pocketmine alpha7

Does the plugin work in the latest PocketMine version?

Does the plugin depend on other plugins? Are they released on Poggit?

Are the main authors still active?

@SOF3
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SOF3 commented Sep 21, 2017

@TheDiamondYT1 Are you related to ServerAuth?

@SOF3 SOF3 added the request label Sep 21, 2017
@SOF3
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SOF3 commented Sep 21, 2017

@Flavius12 Please reply if you are not inactive.

@TheDiamondYT1
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TheDiamondYT1 commented Sep 21, 2017

@SOF3 I am in the EvolSoft organization, so yes. I am guessing the OP wants ALPHA7/8 support (is ALPHA8 even out yet?). I never touched ServerAuth much because it looked big and scary 😂

@TheDiamondYT1
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Please test the latest commit

@lukeeey
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lukeeey commented Mar 27, 2018

i just came across this again and i should probably give my new account admin access and update ServerAuth at some point.

@SOF3
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SOF3 commented Mar 27, 2018

Do people still use auth plugins these days? 2-factor authentication should be a better alternative.

@lukeeey
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lukeeey commented Mar 27, 2018

True, but with a good auth plugin then servers without xbox authentication can appear.

@Flavius12
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Flavius12 commented Mar 28, 2018

Can players still play on servers without Xbox live access?
Newest MCPE versions do not allow to play on servers without Xbox live access, am I wrong?

@dktapps
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dktapps commented Mar 28, 2018

You can use a basic tunnel proxy to join servers as if they are LAN servers - like this one: https://gist.github.com/dktapps/4fa8a6df15e851f6b58d01df36bd0aa3 (you don't need XBLA to join a LAN server, so you can trick the client into thinking the server is on LAN)

Additionally XBLA is not foolproof in PocketMine at the moment because protocol encryption is not implemented.

@lukeeey
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lukeeey commented Mar 28, 2018

@dktapps You can also use client mods. I made one and joined a few servers and they all required xbox auth except one 🙄

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