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userStates.h
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#ifndef STATES_H_INCLUDED
#define STATES_H_INCLUDED
// Modify this file to tailor the states needed by this game
// NOTE: Please do not remove the STATE_NULL unless you have good reason to!
// STATE_TITLE is considered to be the default state it is advised to leave this also
// #include all state files which correspond to these modes
// GLOBAL DEFINED FOR ALL STATES
#include "BaseState.h"
#include "StateTitle.h"
#include "StateMain.h"
#include "StateCredits.h"
#include "StateGameover.h"
//STATE_NULL // Exit the program, this is declared in the basestate
enum StateModes
{
STATE_TITLE = 2, // Display opening sequences
STATE_MENU, // Display menu options
STATE_MAIN, // Main game sequences
//STATE_DEMO, // Demo mode
STATE_CREDITS, // Display staff credit roll
STATE_GAMEOVER
};
#endif // STATES_H_INCLUDED