Please note that this repository has been deprecated and is no longer actively maintained by Polyverse Corporation. It may be removed in the future, but for now remains public for the benefit of any users.
Importantly, as the repository has not been maintained, it may contain unpatched security issues and other critical issues. Use at your own risk.
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For any other issues, please feel free to contact info@polyverse.com
Regexp2 is a feature-rich RegExp engine for Go. It doesn't have constant time guarantees like the built-in regexp
package, but it allows backtracking and is compatible with Perl5 and .NET. You'll likely be better off with the RE2 engine from the regexp
package and should only use this if you need to write very complex patterns or require compatibility with .NET.
The engine is ported from the .NET framework's System.Text.RegularExpressions.Regex engine. That engine was open sourced in 2015 under the MIT license. There are some fundamental differences between .NET strings and Go strings that required a bit of borrowing from the Go framework regex engine as well. I cleaned up a couple of the dirtier bits during the port (regexcharclass.cs was terrible), but the parse tree, code emmitted, and therefore patterns matched should be identical.
This is a go-gettable library, so install is easy:
go get github.com/polyverse/binexp/...
re := regexp2.MustCompile([]byte{'Y','o','u','r',' ','b','i','n','a','r','y',' ','p','a','t','t','e','r','n'}, "b")
if match, _ := re.FindBytesMatchStartingAt([]byte("A string of bytes - particularly executables, and such stuff.")); match != nil {
//do something
}
Usage is similar to the Go regexp
package. Just like in regexp
, you start by converting a regex into a state machine via the Compile
or MustCompile
methods. They ultimately do the same thing, but MustCompile
will panic if the regex is invalid. You can then use the provided Regexp
struct to find matches repeatedly. A Regexp
struct is safe to use across goroutines.
re := regexp2.MustCompile(`Your pattern`, 0)
if isMatch, _ := re.MatchString(`Something to match`); isMatch {
//do something
}
The only error that the *Match*
methods should return is a Timeout if you set the re.MatchTimeout
field. Any other error is a bug in the regexp2
package. If you need more details about capture groups in a match then use the FindStringMatch
method, like so:
if m, _ := re.FindStringMatch(`Something to match`); m != nil {
// the whole match is always group 0
fmt.Printf("Group 0: %v\n", m.String())
// you can get all the groups too
gps := m.Groups()
// a group can be captured multiple times, so each cap is separately addressable
fmt.Printf("Group 1, first capture", gps[1].Captures[0].String())
fmt.Printf("Group 1, second capture", gps[1].Captures[1].String())
}
Group 0 is embedded in the Match. Group 0 is an automatically-assigned group that encompasses the whole pattern. This means that m.String()
is the same as m.Group.String()
and m.Groups()[0].String()
The last capture is embedded in each group, so g.String()
will return the same thing as g.Capture.String()
and g.Captures[len(g.Captures)-1].String()
.
Category | regexp | regexp2 |
---|---|---|
Catastrophic backtracking possible | no, constant execution time guarantees | yes, if your pattern is at risk you can use the re.MatchTimeout field |
Python-style capture groups (P<name>re) |
yes | no |
.NET-style capture groups (<name>re) or ('name're) |
no | yes |
comments (?#comment) |
no | yes |
branch numbering reset (?|a|b) |
no | no |
possessive match (?>re) |
no | yes |
positive lookahead (?=re) |
no | yes |
negative lookahead (?!re) |
no | yes |
positive lookbehind (?<=re) |
no | yes |
negative lookbehind (?<!re) |
no | yes |
back reference \1 |
no | yes |
named back reference \k'name' |
no | yes |
named ascii character class [[:foo:]] |
yes | no |
conditionals ((expr)yes|no) |
no | yes |
- Regex split
I've run a battery of tests against regexp2 from various sources and found the debug output matches the .NET engine, but .NET and Go handle strings very differently. I've attempted to handle these differences, but most of my testing deals with basic ASCII with a little bit of multi-byte Unicode. There's a chance that there are bugs in the string handling related to character sets with supplementary Unicode chars. Right-to-Left support is coded, but not well tested either.
I'm open to new issues and pull requests with tests if you find something odd!