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Play.java
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Play.java
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public class Play {
public Play(){
Data.sleepTime = 10 ;
Data.endGame = false;
Data.nextObject = Data.getObject();
Data.currentObject = Data.getObject();
}
public void mainLoop(){
int removeLines ;
boolean remove ;
int counter=0 ;
while(!Data.endGame){
try {
Thread.sleep(Data.sleepTime);
} catch (InterruptedException e) {}
MyFrame.jFrame.repaint();
counter++;
if( counter == Data.CYCLE_NUMBER ){
counter = 0;
if ( Data.currentObject.reachBottom() ){
Data.currentObject.lock();
for(int i = 0 ; i < Attribute.COL_NUM ; i++)
if( Data.color[i][0]!= null )
Data.endGame = true;
//removing the completed lines
removeLines= 0 ;
remove=true;
for(int i = Attribute.ROW_NUM-1 ; i >=0 ; i-- ){
remove = true;
for(int j= 0 ; j < Attribute.COL_NUM ; j++ ){
if(Data.color[j][i] == null ){
remove = false;
break ;
}
}
for(int j = 0 ; j < Attribute.COL_NUM ; j++ )
Data.color[j][i+removeLines] = Data.color[j][i];
if( remove )
removeLines++;
}
for(int i = removeLines-1 ; i >= 0 ; i--)
for(int j = 0 ; j < Attribute.COL_NUM ; j++ )
Data.color[j][i] = null;
Data.score += removeLines * removeLines * 10 ;
Data.removedLines += removeLines;
try {
Thread.sleep(Data.sleepInterval);
} catch (InterruptedException e) {
//e.printStackTrace();
//ignore
}
Data.currentObject = Data.nextObject;
Data.nextObject=Data.getObject();
}
else
Data.currentObject.move(0, 1);
}
}
}
}
/*
for(int t = 0 ;t < Attribute.ROW_NUM ;t ++){
for(int j=0 ; j < Attribute.COL_NUM;j++){
if( Data.color[j][t]== null )
System.out.print("0 ");
else
System.out.print("1 ");
}
System.out.println();
}
*/
//coming a new object
// Data.currentObject.draw();