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Module Builder - Simplifying Authoring PowerShell (Script) Modules

This module makes it easier to break up your module source into several files for organization, even though you need to ship it as one big psm1 file.

There are still some issues in Visual Studio Code and PSScriptAnalyzer when authoring modules as multiple files, but if you want to break up your module into multiple files for organization and maintainability, and still need to ship it as one big file for performance and compatibility reasons, this module is for you.

You should ship your module as one big file!

PowerShell expects script modules to be all in one file. A module in a single .psm1 script file results in the best performance, natural "script" scope, and full support for classes and "using" statements.

The single file option is particularly important for performance if you are signing your module (or your end users want to be able to code-sign it), because each file's signature must be checked, and each certificate must be checked against CRLs. It's also critical if you are using PowerShell classes (the using statement only supports classes defined in the root psm1 file). It's basically required if you want to use module-scope variables to share state between functions in your module.

What's in the ModuleBuilder module so far?

This module is the main output of the project, consisting of one primary command: Build-Module and a few helpers to translate input and output line numbers so you can trouble-shoot error messages from your module against the source files.

Build-Module

Builds a script module from a source project containing one file per function in Public and Private folders.

The Build-Module command is a build task for PowerShell script modules that supports incremental builds.

Convert-CodeCoverage

Takes the output from Invoke-Pester -Passthru run against the build output, and converts the code coverage report to the source lines.

ConvertFrom-SourceLineNumber

Converts a line number from a source file to the corresponding line number in the built output.

ConvertTo-SourceLineNumber

Converts a line number from the built output to the corresponding file and line number in the source.

Convert-Breakpoint

Convert any breakpoints on source files to module files and vice-versa.

Organizing Your Module

For best results, you need to organize your module project similarly to how this project is organized. It doesn't have to be exact, because you can override nearly all of our conventions, but the module is opinionated, so if you follow the conventions, it should feel wonderfully automatic.

  1. Create a source (or src) folder with a build.psd1 file and your module manifest in it
  2. In the build.psd1 specify the relative Path to your module's manifest, e.g. @{ Path = "ModuleBuilder.psd1" }
  3. In your manifest, make sure a few values are not commented out. You can leave them empty, because they'll be overwritten:
    • FunctionsToExport will be updated with the file names that match the PublicFilter
    • AliasesToExport will be updated with the values from [Alias()] attributes on commands
    • Prerelease and ReleaseNotes in the PSData hash table in PrivateData

Once you start working on the module, you'll create sub-folders in source, and put script files in them with only one function in each file. You should name the files with the same name as the function that's in them -- especially in the source\public folder, where we use the file names to determine the exported functions.

  1. By convention, use SourceDirectories named "Classes" (and/or "Enum"), "Private", and "Public"
  2. By convention, the PublicFilter is all of the functions in the "Public" directory.
  3. To force classes to be in a certain order, you can prefix their file names with numbers, like 01-User.ps1

There are a lot of conventions in Build-Module, expressed as default values for its parameters. These defaults are documented in the help for Build-Module, and you can override any parameter defaults by adding keys to the build.psd1 file with your preferences, or by passing the values to the Build-Module command directly. So in other words, you can override the default SourceDirectories and PublicFilters (and any others) by adding them to the build.psd1 file.

A note on build tools

There are several PowerShell build frameworks available. The build task in ModuleBuilder doesn't particularly endorse or interoperate with any of them, but it does accomplish a particular task that is needed by all of them.

A good build framework needs to support incremental builds and have a way to define build targets which have dependencies on other targets, such that it can infer the target build order.

A good build framework should also include pre-defined tasks for most common build targets, including restoring dependencies, cleaning old output, building and assembling a module from source, testing that module, and publishing the module for public consumption. Our Build-Module command, for instance, is just one task of several which would be needed for a build target for a PowerShell script module.

We are currently using the Invoke-Build and earthly to build this module.

Building from source

Build Status

The easiest, fastest build uses earthly. Earthly builds use containers to ensure tools are available, parallelize steps, and to cache their output. On Windows, it requires WSL2, Docker Desktop, and of course, the earthly CLI. If you already have those installed, you can just check out this repository and run earthly +test to build and run the tests.

git clone https://github.com/PoshCode/ModuleBuilder.git
cd ModuleBuilder
earthly +test

Building without earthly

The full ModuleBuilder build has a lot of dependencies which are handled for you, in the Earthly build, like dotnet, gitversion, and several PowerShell modules. To build without it you will need to clone the PoshCode shared "Tasks" repository which contains shared Invoke-Build tasks into the same parent folder, so that the Tasks folder is a sibling of the ModuleBuilder folder:

git clone https://github.com/PoshCode/ModuleBuilder.git
git clone https://github.com/PoshCode/Tasks.git

Once you've cloned both, the Build.build.ps1 script will use the shared Tasks_Bootstrap.ps1 to install the other dependencies (see build.requires.psd1), including dotnet, and will use Invoke-Build and Pester to build and test the module.

cd ModuleBuilder
./Build.build.ps1

This should work on Windows, Linux, or MacOS. I test the build process on Windows, and in CI we run it in the Linux containers via earthly, and we run the full Pester test suit on all three platforms.

Most recent releases

3.2.0 - Script Generators

Script Generators let developers modify their module's source code as it is being built. A generator can create new script functions on the fly, such that whole functions are added to the built module. A generator can also inject boilerplate code like error handling, logging, tracing and timing at build-time, so this code can be maintained once, and be automatically added (and updated) in all the places where it's needed when the module is built. The generators run during the build and can inspect existing functions, data files, or even data from an API, and produce code that is output into the module (and clearly marked as generated).

3.1.0 - Supports help outside the top of script commands

Starting with this release, ModuleBuilder adds an empty line between the #REGION filename comment lines it injects, and the content of the files. This allows PowerShell to recognize help comments that are at the top of each file (outside the function block).

3.0.0 - Better alias support

Starting with this release, ModuleBuilder will automatically export aliases from New-Alias and Set-Alias as well as the [Alias()] attributes on commands. This is (probably not) a breaking change, but because it can change the aliases exported by existing modules that use ModuleBuilder, I've bumped the major version number as a precaution (if you're reading this, mission accomplished).

Additionally, the Build-Module command now explicitly sorts the source files into alphabetical order, to ensure consistent behavior regardless of the native order of the underlying file system. This is technically also a breaking change, but it's unlikely to affect anyone except the people whose builds didn't work on non-Windows systems because of the previous behavior.

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