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changelog.txt
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v1.3.4
------
- Updated CryoTanks to 1.6.6
- Updated ModuleManager to 4.2.3
- Updated DynamicBatteryStorage to 2.3.1
- Updated B9PartSwitch to 2.20.0
- Bumped KSP versioning
- Add support for VABOrganizer
v1.3.3
------
- Updated CryoTanks to 1.6.4
v1.3.2
------
- Updated bundled ModuleManager to 4.2.1
- Fixed Emancipator side plume scales
v1.3.1
------
- Fixed scylla waterfall plume
- Fixed scale of KA waterfall effects on Restock LV-N
v1.3.0
------
- KSP 1.12
- Updated B9PartSwitch to 2.18.0
- Updated CryoTanks to 1.6.1
- Updated DeployableEngines to 1.3.1
- Updated DynamicBatteryStorage to 2.2.4
- NearFutureElectrical NTRs Extra has been removed forever
- Deconfliction work with SystemHeatFissionEngines, it will now be harder to install both at once and break both mods
- Waterfall effects updated to support Waterfall 0.6.0
- New basic LH2, Augmented LH2, gas core, open-cycle gas-core plumes
v1.2.1
------
- Fixed some effect typos affecting the LV-N and the Stubber
v1.2.0
------
- Marked for KSP 1.11.x
- Updated DynamicBatteryStorage to 2.2.1
- Updated B9PartSwitch to 2.17.0
- Updated CryoTanks to 1.5.5
- Updated DeployableEngines to 1.2.3
- Updated ModuleManager to 4.1.4
- Added Waterfall support to engines
v1.1.4
------
- Marked for KSP 1.10.x
- Updated DynamicBatteryStorage to 2.1.7
- Updated B9PartSwitch to 2.17.0
- Updated CryoTanks to 1.5.2
- Updated DeployableEngines to 1.2.2
- Updated ModuleManager to 4.1.4
- New Chinese localization by tinygrox
- Restock+ Cherenkov now gets a LH2/LF mode switch + custom effects
v1.1.3
------
- Updated DynamicBatteryStorage to 2.1.6
- Updated B9PartSwitch to 2.16.0
- Updated CryoTanks to 1.5.0
- Fixed a typo in large ISRU under methalox mode
- Added ability to mark a tank in config as uncoolable (CoolingAllowed = false)
- Added special handling to the MH/RS+ soyuz tanks to allow them to use the switcher even though they have an engine module
- Tuned cost of LF-only tanks with the fuel switcher to be approximately $0.8/u (previously was 0.5)
- Added LF/LH2 mode switch to Restock+ Cherenkov when installed
v1.1.2
------
- KSP 1.9 update
- Updated B9PartSwitch to 2.3.0
- Updated DynamicBatteryStorage to 2.1.5
- Updated DeployableEngines to 1.2.1
- Updated CryoTanks to 1.4.2
- Updated ModuleManager to 4.1.3
- Updates to Russian localization
v1.1.1
------
- FIxed missing MM
- Fixed CKAN problem
v1.1.0
------
- KSP 1.8 update
- Updated B9PartSwitch to 2.12.1
- Updated DynamicBatteryStorage to 2.1.0
- Updated DeployableEngines to 1.2.0
- Updated CryoTanks to 1.4.0
- Updated CRP to 1.3.0
- Updated ModuleManager to 4.1.0
- Fixed some MM patch pass specifiers
- Fixed MissingHistory "Candle" and "Beacon" engine plumes under RealPume (Wyzard256)
- Fixed a plume issue on the Deliverance aerospike
v1.0.5
------
- Updated B9PartSwitch to 2.10.0
- Updated DynamicBatteryStorage to 2.0.6
- Updated CryoTanks to 1.3.0
- Fixed an issue with the NFE Extras integration for the Emancipator engine (incorrect temperature curve)
v1.0.4
------
- Updated B9PartSwitch to 2.8.1
- Updated DynamicBatteryStorage to 2.0.3
- Updated DeployableEngines to 1.1.0
- Updated CryoTanks to 1.2.1
- Actually fixed MissingHistory compatibility this time (thanks Wyzard)
v1.0.3
------
- Updated bundled B9PartSwitch to 2.8.0
- Updated DynamicBatteryStorage to 2.0.0
- Complete rebuild
- Mod now acts as a general power and thermal design tool as well as its previous functions
- Added toolbar icon to open a Vessel Systems Management window
- Vessel Systems Management Window
- Allows player to view relevant Thermal and Electrical summary of the current vessel in VAB or flight
- Electrical summary:
- Shows whole-vessel power flows, separated into consumption and generation
- VAB panel has a tool to simulate distance effects on solar panel efficiency
- Estimates time to drain or time to charge batteries
- Can drill down to part categories (eg. Solar Panels, Harvesters, etc)
- Can drill down to individual parts
- Handles these module types
- Stock: ModuleDeployableSolarPanel, ModuleGenerator, ModuleResourceConverter, ModuleActiveRadiator, ModuleResourceHarvester, ModuleCommand, ModuleLight, ModuleDataTransmitter, ModuleEnginesFX, ModuleAlternator
- NF Suite: ModuleCurvedSolarPanel, FissionGenerator, ModuleRadioisotopeGenerator, ModuleCryoTank, ModuleAntimatterTank, ModuleChargeableEngine, ModuleDeployableCentrifuge, DischargeCapacitor (partial)
- RealBattery: RealBattery
- Other: KopernicusSolarPanel
- Thermal mode:
- Shows whole-vessel core heat flows, separated into draw and generation
- Can drill down to part categories (eg. Solar Panels, Harvesters, etc)
- Can drill down to individual parts
- NOTE: does not handle non-core heat(eg re-entry, engines, solar)
- NOTE: does not make a distinction between adjacent-only radiators and full-vessel radiators
- Handles relevant module types
- Stock: ModuleCoreHeat (Passive heat only eg RTG), ModuleResourceConverter, ModuleActiveRadiator, ModuleResourceHarvester
- NF Suite: FissionReactor, ModuleFusionCore
- Customize settings with DynamicBatteryStorageSettings.cfg
- Updated CryoTanks to 1.1.4
- Changed LH2/O tank switcher patch to not activate cooling by default as such tanks are on average intended to be uncooled (thanks Zorg)
- Added compatibility patch for EngineLightRelit (courtesy of Nightside)
- Updated Missing History Extras patches for LH2 NTRs, NFE Integration and Decaying RTGs (courtesy of Eridan)
v1.0.2
------
- Updated bundled B9PartSwitch to 2.7.1
- Updated CryoTanks to 1.1.3
- Updates to Russian localization (Sool3)
- Increased thrust of Stubber to 80 from 60 kN in LH2 mode, and to 180 from 152.5 kN in LH2/O mode
- Updates to LH2 NTR support extra: Project Eeloo engine now uses LH2 in closed cycle mode (toric5)
v1.0.1
------
- KSP 1.7.x
- Updated CryoTanks to 1.1.2
- Updated DynamicBatteryStorage to 1.4.2
- Updated DeployableEngines to 1.0.1
- Fixed ghost of engine glow present on Poseidon in VAB
- Fixed offset of Neptune model
v1.0.0
------
- Final content update
- Updated ModuleManager to 4.0.2
- Changes to LH2 patching methodology
- LH2 patching for mod NTRs is now an optional Extra
- LV-N remains multi-mode patched
- New effects are added for LF mode
- Full compatibility with Restock LV-N model
- Set of new effects for all engines
- Tuned greys/symbols on parts to match Restock standards
- Redid shrouds and hull plated areas of parts to match new standards
- Recolored orange highlights to match a new consistent manufacturer color scheme
- Recompressed most textures with better dds compressor
v0.5.5
------
- Updated CryoTanks to 1.1.1
- Fixed missing bulkhead profiles (thanks Streetwind)
- German translation courtesy of Three_Pounds
v0.5.4
-------
- KSP 1.6.x
- Updated ModuleManager to 3.1.3
- Updated CryoTanks to 1.1.0
- Updated B9PartSwitch to 2.6.0
- Updated DynamicBatteryStorage to 1.4.0
- Updated DeployableEngines to 1.0.0
- Minor change to licensing of code/configs (MIT now)
v0.5.3
-------
- Updated bundled B9PartSwitch to 2.4.5
- Updated CryoTanks to 1.0.3
- Removed MiniAVC from distribution
v0.5.2
-------
- KSP 1.5.0
- Updated bundled B9PartSwitch to 2.4.3
- Updated MM to 3.1.0
- Updated DynamicBatteryStorage to 1.3.3
- Updated CryoTanks to 1.0.2
- Updated CRP to 1.0.0
- Updated MiniAVC to 1.2.0.6
v0.5.1
-------
- KSP 1.4.5
- Updated bundled B9PartSwitch to 2.3.3
- Updated MM to 3.0.7
- Updated DynamicBatteryStorage to 1.3.2
- Updated CryoTanks to 1.0.1
-- Changed omni-tank patch to run AFTER several other mods that also omni patch.
v0.5.0
-------
- KSP 1.4.2
- Updated bundled B9PartSwitch to 2.2.1
- Updated MM to 3.0.6
- Updated MiniAVC to 1.2.0.1
- Updated CRP to 0.10.0
- Updated DynamicBatteryStorage to 1.3.0
- Updated CryoTanks to 1.0.0
-- Fixed boiloff being disabled if a tank's fuel was disabled
-- Fixed boiloff rates being calculated incorrectly at timewarp
-- Redid all tank textures, particularly foils
-- Added 3 new tank models
--- Short 2.5m (standard, compact variants)
--- Short 3.75m (standard, compact, bare variants)
--- Short 5m (standard, compact, bare variants)
-- Fixed attach nodes of 3.75m compact tank variants
-- Rebalanced capacities, masses and costs of all tanks
-- Decreased cooling cost of ZBO tanks to 0.05 Ec/1000u
-- Added an optional ability to specify a set of OUTPUT_RESOURCE blocks in a BOILOFFCONFIG. This causes boiloff to produce that resource with the specified ratio and flow mode. See Config Documentation section
-- Added the optional ability to specify boiloff as dependent on solar/planetary radiation input. See Config Documentation section
v0.4.11
-------
- Updated MM to 3.0.1
- Updated B9PartSwitch to 2.1.0
- Updated CryoTanks to 0.4.9
-- Deconflict new WBI fuel switcher
- Added russian translation, courtesy of prcreeper
v0.4.10
-------
- Fixed LH2/LF multimode patch for the LV-N (thanks Wyzard)
- Updated DynamicBatteryStorage to 1.2.0
-- Fixed a bug that caused the buffer to be destroyed every second time it was created
-- Fixed solar panel handling when Kopernicus is installed
v0.4.9
------
- KSP 1.3.1
- Dependency update
- Cleaned up extra NTR patches that were still around from a previous patch
- LV-N LH2 patch now creates an LF/LH2 multi-mode engine to help with craft transitions
- CryoTanks 0.4.8
-- Tanks no longer use up all EC
v0.4.8
------
- CryoTanks 0.4.7
-- Fixed an issue where parts with '_' in their name would not be patched properly
v0.4.7
------
- Fixed normals on all engines
- CryoTanks 0.4.6
-- All tanks can now be cooled. Lifting tanks cast ~10% more to cool and have cooling disabled by default
-- Repaired normals on tanks
-- Fixed science costs of many tanks
-- Refactored plugin to support multiple cryogenic fuels per tank
-- Updates to MFT Compatibility
- DynamicBatteryStorage 1.1.0
-- Refactored plugin for many improvements
-- Proper support for RealBattery
v0.4.6
------
- NFE integration patch upgrades
-- Eel now correctly includes a passive radiator
-- Fixed several missing part fields in configs
-- Reworked exhaust cooling to not use radiator system, so normal radiators can cool engine parts (reduces explosions)
-- Exhaust cooling is now forgiving and takes ~10s to taper off after engine shutdown
-- Reduced core -> part energy transfer to 0.1% from between 10-1% (reduces explosions)
- CryoTanks 0.4.5
-- Added Russian translation from vladmir_v
-- Fixed a typo in the version file
-- Fixed 5m tanks throwing a B9PartSwitch warning on placement in the VAB
-- Fixed 3.75m tanks having collider issues
-- Adjusted the position of the nodes for the compact variants of 3.75m tanks
-- Fixed low cost of 5m hydrogen tanks
-- Fixed slightly off cost of 10m hydrogen tank
v0.4.5
------
- Updated bundled B9PartSwitch to 1.9.0
- Updated bundled MM to 2.8.1
- Fixed missing @ in NFElectrical patch for Eel
- CryoTanks 0.4.4
-- Fixed dry mass of LH2-only ZBO tanks
v0.4.4
------
- Fix DBS version file
v0.4.3
------
- Added Spanish localization from fititales
- Split KA/NFE patches into separate files due to their complexity
- Fixed Scylla and Neptune having duplicated KA/NFE patches
- CryoTanks 0.4.3
-- Added Spanish localization from fititales
- Updated DynamicBatteryStorage to 1.0.1
-- Reduced logging
-- Fixed an issue with generator parsing on ModuleResourceConverters
v0.4.2
------
- Updated B9PartSwitch to version 1.8.1
- CryoTanks 0.4.2
-- Fix incorrectly exported model for small 2.5m hydrogen tank
-- Fix doubled dry mass of all hydrogen-containing tanks
v0.4.1
------
- Fixed localization error on Scylla part switcher
- Fixed incorrect mass, cost, thrust, specific impulse of Eel
- Fixed missing shroud texture of Eel
- CryoTanks 0.4.1
-- Fixed volumes and descriptions of 5m hydrogen tanks
-- Normalized specular exponents and normal map depths on all tanks
-- Fixed a mesh duplication issue on 3.75m tanks
-- Reduced instances of distorted tanget normal map seams on all tanks, where I couldn't fix it I've covered the worst instances with 'intentional' seams
-- Restructured UV of 5m tanks to reduce tangent seam frequency
v0.4.0
------
- KSP 1.3
- Updated MM to 2.8.0
- Updated B9PartSwitch to 1.8.0
- Updated CRP to 0.7.1
- Updated MiniAVC to 1.0.3.3
- Rebuilt DeployableEngines for KSP 1.3
- Switched to KSP 1.3's localization for strings
- Added NV-10 'Eel' Atomic Rocket Motor: 0.625m solid-core nuclear engine with cogeneration
- Added NV-GL 'Deliverance' Atomic Aerospike Rocket: 2.5m closed-cycle gas-core nuclear aerospike
- Added NV-DC 'Scylla' Atomic Aerospike Rocket: 3.75m solid-core trimodal nuclear aerospike with LOX afterburner and cogeneration
- Rebalanced engine costs to be generally higher
- Rebalanced engine heat to be generally higher
- Renamed engine model numbers so they're not matching the LV-N anymore (different company)
- Adjusted CTT locations of some engines
- Adjusted balance of LH2->LF patches for some KA engines
- Fixed engine throttle and glow effects so that they show for all modes of bimodal engines
- Fixed engine FX somewhat so that they don't interact with atmospheric FX
- Completely changed NTR -> LH2 patches
-- Any NTR that is not handled in a custom fashion has been replaced by a dynamic patcher by TheToric
-- All NTRs patched in this way are consistently buffed with a 25% mass decrease and a 10% Isp increase
-- The LF-reversion patch is similarly optimized
- Significant improvements to CryoTanks package
-- Now versioned (Version 0.4.0)
-- Normalized LH2 tank mass ratios to 5 (from ~3.5), this affects all tanks containing LH2 or LH2/OX
-- Normalized naming scheme for ZBO tanks to reflect their capacities
-- Reworked tank capacities
-- Improved fuel switching patch to account for more exceptions
-- New 5m tank models (15m and 7.5m lengths)
-- Deprecated 3.75m length tank variant for 3.75m inline tanks (temporary)
-- Reworked models and textures for all fuel tanks
-- New structureless variants for all inline tanks
-- Optimized SimpleBoiloff plugin
-- Cooling functions can now be disabled in the VAB
-- Reduced the scope of the SimpleBoiloff plugin, most advanced functions are now part of DynamicBatteryStorage
-- New sub-plugin: DynamicBatteryStorage
--- Dynamically adjusts EC storage to combat KSP crap resource mechanics at high timewarp
--- Should dramatically reduce instances of EC loss at high timewarp
- Significant improvements to NF Electrical integration
-- Part costs are correctly adjusted for EnrichedUranium cost so that there are no more zero-cost engines
-- Negative alternators are and generators are correctly removed from the parts when patches are in use
-- Engine reactor can now correctly start before being staged
-- Reduced heat transfer between cores and parts
-- Greatly reduced heat generation of conventional engine modules
-- Cleaned up and labeled config files for more clarity
v0.3.5
------
- Updated B9PartSwitch to 1.7.1
- Updated CRP to 0.6.6
- Updated AVC link
- Fixed uranium consumption of LV-N in NFE mode
- Fixed a boiloff issue that could occur when switching ships that were close to each other
v0.3.4
------
- Marked for KSP 1.2.2
- Updated bundled MM to 2.7.5
- Updated bundled B9PartSwitch to 1.5.3
- Updated bundled CRP to 0.6.4
- Updated DeployableEngines to 2.1.0
- Fixed a typo in an NFE extras patch
v0.3.3
------
- Marked for KSP 1.2.1
- Updated bundled MM to 2.7.4
- Updated bundled CRP to 0.6.3
- Fixed missing CTT patch for Emancipator engine
- Increased thermal mass and explosion heat maximum of Emancipator engine
- KPBS ISRU now produces LH2 (thanks Wyzard256)
v0.3.2
------
- Updated CRP to 6.0.1
- Fixed exceptions in VAB when using a ZBO tank for holding only non-cryo fuels
- Fixed incorrect dry masses for ZBO tanks
- Improved NFE compatibility for Emancipator engine
v0.3.1
------
- Fixed contract killing issues
v0.3.0
------
- KSP 1.2
- Updated bundled MM
- Updated bundled CRP
- Updated bundled B9PartSwitch
- Updated bundled DeployableEngines
- Reexported all engine FX to fix interaction with atmospheric/highlight FX
- Removed Radioactivity patch (should really be *in* Radioactivity)
- Added LV-N-GX 'Emancipator' open cycle gas-core nuclear rocket
- CryoTanks:
-- General functionality improvements
-- Tank real power usage is now shown in the info box
-- Right clicking on a tank in the VAB now displays its power usage
-- New analytics mode that runs at 1000x time warp and up which should do a much better job of calculating boiloff
-- Lifting and ZBO tanks now have the same mass ratio
-- ZBO tanks have a new alternate model that can be selected
v0.2.6
------
- Balance tweaks to NTRs
- Added some model features and patches for Radioactivity dev
- Fixed an issue with cryogenic boiloff never turning off if cooling failed
v0.2.5
------
- Tweaks to NTR patch properties
- Cost adjustments
v0.2.4
------
- Fixed misbundled dll ruining everything
v0.2.3
------
- KSP 1.1.3
- Updated bundled B9PartSwitch
- Updated bundled MM
- Updated bundled CRP
- Updated bundled DeployableEngines
- Improved FX for some engines
v0.2.2
------
- KSP 1.1.2
- Fix bundled B9PartSwitch
- Update bundled MM version
- Update bundled CRP version
- Fix switchable tank mass and cost issues
- Fixed SXT hydrogen NTR patch typo
- Added a few more NTR configs courtesy of forumgoers
v0.2.0
------
- KSP 1.1 repack
- Updated CRP version
- Updated bundled MM version
- Deprecated IFS in favour of B9PartSwitch
- Added part search tags for parts
- In basic mode, trimodal NTRs no longer generate power when firing
- Fixed missing AFTER tag in LiquidFuel extra patch
0.1.2
-----
- Reduced power generation of trimodal engines
- Tweaked descriptions for some engines
- Patched LV-N now uses ModuleEnginesFX, new FX
- Added optional patch to unlock fancier NTR functionality with NF Electrical:
-- Engines have integrated reactors, reactors must heat up to nominal temperature in order to produce good thrust and Isp
-- Engines act as core heat radiators, cooling the core as a function of thrust fraction. Full thrust will cool the core completely. Without thrust or lots of radiators the core will overheat
-- Reactors will run out of fuel eventually; use much more fuel than long-term power reactors
-- Trimodal reactors have a generator component that takes priority over the engine. It will use a small amount of heat to create power. Keep reactor power low to use it separate from the engine
-- Engine heat production cut by factor of 10
-- Only applies to KerbalAtomics engines and the LV-N at the moment
0.1.1
-----
- Updated bundled CRP to 0.4.9.0
- Fixed ISRU patch not affecting the mini ISRU
- Fixed tech locations for nuclear rockets
- Increased Neptune thrust to 67 from 62.5
- When converted to LH2, most NTRs now benefit from a mass reduction
- Reduced boiloff cooling cost to 0.08 Ec/1000u from 0.1 Ec/1000u
- Added new Extras patch converting engines to LF-only. LF-only engines have reduced Isp and TWRs, comparable to those from Atomic Age and Stock
0.1.0
------
- Initial release