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MultiplayerAllPlayersQueueTests.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Threading.Tasks;
using Moq;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Server.Spectator.Database.Models;
using osu.Server.Spectator.Hubs;
using Xunit;
namespace osu.Server.Spectator.Tests.Multiplayer
{
public class MultiplayerAllPlayersQueueTests : MultiplayerTest
{
[Fact]
public async Task AddingItemAppendsToQueue()
{
Database.Setup(d => d.GetBeatmapChecksumAsync(3333)).ReturnsAsync("3333");
long playlistItemId = (await Hub.JoinRoom(ROOM_ID)).Settings.PlaylistItemId;
await Hub.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers });
var newItem = new MultiplayerPlaylistItem
{
BeatmapID = 3333,
BeatmapChecksum = "3333"
};
await Hub.AddPlaylistItem(newItem);
using (var usage = await Hub.GetRoom(ROOM_ID))
{
var room = usage.Item;
Debug.Assert(room != null);
Assert.Equal(playlistItemId, room.Settings.PlaylistItemId);
Database.Verify(db => db.AddPlaylistItemAsync(It.IsAny<multiplayer_playlist_item>()), Times.Once);
Receiver.Verify(r => r.PlaylistItemAdded(newItem), Times.Once);
Receiver.Verify(r => r.SettingsChanged(It.IsAny<MultiplayerRoomSettings>()), Times.Exactly(2));
}
}
[Fact]
public async Task CompletingItemExpiresAndDoesNotAddNewItems()
{
await Hub.JoinRoom(ROOM_ID);
await Hub.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers });
await Hub.ChangeState(MultiplayerUserState.Ready);
await Hub.StartMatch();
await LoadAndFinishGameplay(ContextUser);
using (var usage = await Hub.GetRoom(ROOM_ID))
{
var room = usage.Item;
Debug.Assert(room != null);
Assert.Single(room.Playlist);
Assert.Single(await Database.Object.GetAllPlaylistItemsAsync(ROOM_ID));
// Room maintains playlist item.
Assert.Equal(room.Playlist[0].ID, room.Settings.PlaylistItemId);
Assert.True(room.Playlist[0].Expired);
// Players received callbacks.
Receiver.Verify(r => r.PlaylistItemAdded(It.IsAny<MultiplayerPlaylistItem>()), Times.Never);
Receiver.Verify(r => r.PlaylistItemChanged(It.Is<MultiplayerPlaylistItem>(i => i.ID == room.Playlist[0].ID && i.Expired)), Times.Once);
Receiver.Verify(r => r.SettingsChanged(room.Settings), Times.Once);
}
}
[Fact]
public async Task NewItemImmediatelySelectedWhenAllItemsExpired()
{
Database.Setup(d => d.GetBeatmapChecksumAsync(3333)).ReturnsAsync("3333");
await Hub.JoinRoom(ROOM_ID);
await Hub.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers });
await Hub.ChangeState(MultiplayerUserState.Ready);
await Hub.StartMatch();
await LoadAndFinishGameplay(ContextUser);
await Hub.ChangeState(MultiplayerUserState.Idle);
var newItem = new MultiplayerPlaylistItem
{
BeatmapID = 3333,
BeatmapChecksum = "3333"
};
await Hub.AddPlaylistItem(newItem);
using (var usage = await Hub.GetRoom(ROOM_ID))
{
var room = usage.Item;
Debug.Assert(room != null);
var secondItem = room.Playlist[1];
// New playlist item selected.
Assert.Equal(secondItem.ID, room.Settings.PlaylistItemId);
Receiver.Verify(r => r.SettingsChanged(room.Settings), Times.Exactly(2));
}
}
[Fact]
public async Task ItemsNotClearedWhenChangingToHostOnlyMode()
{
Database.Setup(d => d.GetBeatmapChecksumAsync(3333)).ReturnsAsync("3333");
Database.Setup(d => d.GetBeatmapChecksumAsync(4444)).ReturnsAsync("4444");
await Hub.JoinRoom(ROOM_ID);
await Hub.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers });
await Hub.AddPlaylistItem(new MultiplayerPlaylistItem
{
BeatmapID = 3333,
BeatmapChecksum = "3333"
});
await Hub.AddPlaylistItem(new MultiplayerPlaylistItem
{
BeatmapID = 4444,
BeatmapChecksum = "4444"
});
await Hub.ChangeState(MultiplayerUserState.Ready);
await Hub.StartMatch();
await LoadAndFinishGameplay(ContextUser);
await Hub.ChangeState(MultiplayerUserState.Idle);
await Hub.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.HostOnly });
using (var usage = await Hub.GetRoom(ROOM_ID))
{
var room = usage.Item;
Debug.Assert(room != null);
// All items still present in the room.
Assert.Equal(3, room.Playlist.Count);
Assert.Equal(3, (await Database.Object.GetAllPlaylistItemsAsync(ROOM_ID)).Length);
}
}
[Fact]
public async Task OneNonExpiredItemExistsWhenChangingToHostOnlyMode()
{
await Hub.JoinRoom(ROOM_ID);
await Hub.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers });
await Hub.ChangeState(MultiplayerUserState.Ready);
await Hub.StartMatch();
await LoadAndFinishGameplay(ContextUser);
await Hub.ChangeState(MultiplayerUserState.Idle);
await Hub.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.HostOnly });
using (var usage = await Hub.GetRoom(ROOM_ID))
{
var room = usage.Item;
Debug.Assert(room != null);
Assert.Equal(2, room.Playlist.Count);
Assert.Equal(2, (await Database.Object.GetAllPlaylistItemsAsync(ROOM_ID)).Length);
var firstItem = room.Playlist[0];
var secondItem = room.Playlist[1];
// First item (played).
Assert.NotEqual(firstItem.ID, room.Settings.PlaylistItemId);
Assert.True(firstItem.Expired);
// Second item (new).
Assert.Equal(secondItem.ID, room.Settings.PlaylistItemId);
Assert.False(secondItem.Expired);
}
}
[Fact]
public async Task HostMayAddManyItems()
{
Database.Setup(d => d.GetBeatmapChecksumAsync(3333)).ReturnsAsync("3333");
await Hub.JoinRoom(ROOM_ID);
await Hub.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers });
for (int i = 1; i < MultiplayerQueue.PER_USER_LIMIT; i++)
await addItem();
// Host should be allowed to add many items even in non-host-only queue modes.
await addItem();
await addItem();
await addItem();
async Task addItem() => await Hub.AddPlaylistItem(new MultiplayerPlaylistItem
{
BeatmapID = 3333,
BeatmapChecksum = "3333"
});
}
[Fact]
public async Task UserMayOnlyAddLimitedNumberOfItems()
{
Database.Setup(d => d.GetBeatmapChecksumAsync(3333)).ReturnsAsync("3333");
await Hub.JoinRoom(ROOM_ID);
await Hub.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers });
// Play initial beatmap to clear the queue.
await playBeatmap();
SetUserContext(ContextUser2);
await Hub.JoinRoom(ROOM_ID);
// Non-host user should be able to add items up to a defined limit.
for (int i = 0; i < MultiplayerQueue.PER_USER_LIMIT; i++)
await addItem();
// User is not allowed to add more items.
await Assert.ThrowsAsync<InvalidStateException>(addItem);
// Play a single map from the first user.
await playBeatmap();
// User should now be able to add one more item.
SetUserContext(ContextUser2);
await addItem();
await Assert.ThrowsAsync<InvalidStateException>(addItem);
async Task addItem() => await Hub.AddPlaylistItem(new MultiplayerPlaylistItem
{
BeatmapID = 3333,
BeatmapChecksum = "3333"
});
async Task playBeatmap()
{
SetUserContext(ContextUser);
await Hub.ChangeState(MultiplayerUserState.Ready);
await Hub.StartMatch();
await LoadAndFinishGameplay(ContextUser);
await Hub.ChangeState(MultiplayerUserState.Idle);
}
}
}
}