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osu.Game/Rulesets/Difficulty
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using Newtonsoft . Json ;
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using osu . Game . Beatmaps ;
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using osu . Game . Rulesets . Mods ;
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- using osu . Game . Rulesets . Scoring ;
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namespace osu . Game . Rulesets . Difficulty
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{
@@ -45,22 +44,6 @@ public class DifficultyAttributes
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[ JsonProperty ( "max_combo" , Order = - 2 ) ]
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public int MaxCombo { get ; set ; }
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- /// <summary>
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- /// The accuracy portion of the legacy (ScoreV1) total score.
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- /// </summary>
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- public int LegacyAccuracyScore { get ; set ; }
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-
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- /// <summary>
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- /// The combo-multiplied portion of the legacy (ScoreV1) total score.
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- /// </summary>
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- public int LegacyComboScore { get ; set ; }
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-
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- /// <summary>
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- /// A ratio of <c>new_bonus_score / old_bonus_score</c> for converting the bonus score of legacy scores to the new scoring.
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- /// This is made up of all judgements that would be <see cref="HitResult.SmallBonus"/> or <see cref="HitResult.LargeBonus"/>.
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- /// </summary>
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- public double LegacyBonusScoreRatio { get ; set ; }
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-
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/// <summary>
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/// Creates new <see cref="DifficultyAttributes"/>.
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/// </summary>
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