Replies: 5 comments
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Is it possible to use the existing ModTimeRamp class currently used by wind-up mod to scale the CS as the map progresses? Or is a new ramp class needed? |
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The circle size would need to be applied differently to each hitobject, so a new implementation is required. |
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There's been of influx of requests for changing beatmap parameters and gameplay elements in different ways. Care needs to be taken in deciding whether something should be a mod and how it should be presented to the user, so that the mod collection does not become an inscrutable mess. |
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The problem is, if one would decrease it to 0 and play a dense map (e.g. The Big Black) it would be VERY difficult. |
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You could limit it within reasonable limits. And it's not for ranked gameplay. |
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Describe the new feature:
A mod that changes your CS over time. Similar to the wind-up and wind-down mod.
Proposal designs of the feature:
It could start of very small and gradually increase in size. I think this could be a fun challenge for players. I also think such a mod could be combined with other mods.
The names for such a mod could be Grow or Shrink but they are already taken.
Not relevant for this proposal but if possible, maybe the CS could reflect the intensity of the song?
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