Replies: 6 comments
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The rank can be a good measure. |
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Also it seems that osu!lazer has disposed the concept of section pass/fail. |
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If you're talking about the lack of support for storyboard pass/fail layers, that is yet to be re-implemented. |
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@mcendu The rank should be used at the end of the map. For a overall of the performance. |
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Seems like an interesting direction for sure. |
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Describe the new feature:
So, it seems to me that the current system only looks at whether our life bar is above 50% or not to tell if we've passed a section. But I'd like to propose something a little more complex to find out if we've passed a section or not. So instead of looking at our life bar, I think we should take the maximum number of MISS or 50 (or even combine both) that we can do in a section and take the number of MISS that the user has done during the section and from that make a percentage. If the percentage is higher than 30-40% we say that the section is partially passed, and above 50-60% we consider the section is failed. (This could also add a skinning element).
Proposal designs of the feature:
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