Replies: 2 comments 4 replies
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Hugely disagree with this. Seems disingenuous and weird that you'd stream different audio out to viewers than what you're using the play the game. Would be like streaming the gameplay with a different skin to what you're using. Also this would be a huge amount of extra effort for very little gain. Don't foresee this happening unless someone as competent as those on the core team takes this on themselves. |
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Outputting to different outputs would be helpful for livestreamers playings in tournaments too. That way you could talk with your teammates but still stream your perspective without worrying the other team's listening in on tactics. Routing solutions like VAC/VB introduce latency. It's quite a fringe purpose, and I'd say this is very low priority though. |
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Many people like to play with the hitsounds louder than the music, others think it "too loud" and enjoy more listening to the beatmap music than the hitting sounds.
One of the scenarios that this happens most is of those who record or stream osu! where, for those who play (generally) it's better scenario to "feel the hitsound" while, for those who watch, it would be more pleasant to have this more balanced sound, among other cases.
So, osu!lazer could offer an option of multi outputs to in-game sounds control, this would help mainly for those who make lives to offer a better volume control to the audience without compromising the gameplay of the streamer.
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