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Is this the same thing im proposing here? #30975, or would this look a bit different? |
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The only way this is happening is with special handling to the cursor. Rather than blur, it would be "continuity" that fills in the gaps / curve. |
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While I know this is a controversial topic, please read the full text below.
I am the creator of the "Natural Motion Blur" mod for Minecraft with 20k downloads which can be found on my Github page. The mod implements motion blur in the form of frame blending. Frame blending tries to get rid of visual gaps in the movement of objects. If you ever drive at night you could see this effect in action when you move your eyes rapidly left to right and look at modern headlights, which often have strobing. This stroboscopic effect makes the movement of objects feel inconsistent by not being connected to each other and can even be distracting to some including me.
Frame blending can try to fix that by getting rid of these gaps. I made a youtube demo to show this in action here as well as the following very basic visual example:
There are many myths about motion blur because of bad implementations. Frame blending would not hinder gameplay in any significant fashion, cursor trail effects as they already exist in osu! are much more distracting than the proposition I am making here. This frame blending would actually work in a very similar way to cursor trails, without them being 10x too long and actually distracting.
Frame blending based motion blur would also not introduce any sort of input lag or similar, it simply works as a post processing effect.
Also, frame blending has more benefits on higher refresh rates, as the blurriness of it gets less the higher the refresh rate of the monitor is. So especially for people with high refresh monitors (240hz+) this feature would improve gameplay significantly.
By getting rid of gaps of the refresh rate the movement of the cursor would actually benefit by being more concise as distracting visual gaps would be removed to make the cursor movement more predictable.
Even Blur Busters have talked about this here, while the con is added motion blur, on higher refresh rates this is minimal to not noticeable.
So my proposition is to add frame blending to the cursor (this could be implemented similar to how cursor trails work, but better) as an option for people that are sensitive to stroboscopic effects to improve gameplay.
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