Add the ability to access beatmap files from the editor #12029
Labels
area:editor
priority:2
Moderately important. Relied on by some users or impeding the usability of the game
A (relatively) common paradigm for a mapper is to perform operations on the
.osu
or.osb
files contained within a beatmap. This can either be copy/pasting the raw code itself, or drag-dropping the files into a third party program to perform mutation or inspection.We should give the user a way to access the raw files on demand, likely creating a temporary folder on disk, locking the game interface, and waiting for the user to perform operations, at which point they would press a button in the game and the folder would be cleaned up.
An alternative may be to always follow this paradigm on entering the editor, pulling the files out when entering (as a background operation?) to allow for ongoing edits, and using a
FileSystemWatcher
to handle any external changes. This implementation is obviously a higher bar in terms of complexity.The text was updated successfully, but these errors were encountered: