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Editor Test Play never exits when starting from a different time #17395
Comments
This is a weird one, because somehow |
I'm guessing that spectator player exit is driven by |
Is what I thought, but I couldn't immediately find this flow. It looks to be relying on the same bindable as mentioned in this thread and works as expected. I have a feeling hitobjects are getting results populated somewhere. |
In spectator, osu/osu.Game/Rulesets/UI/RulesetInputManager.cs Lines 87 to 89 in cda46ec
|
Type
Game behaviour
Bug description
Reproduction Steps:
Cause:
EditorPlayer
relies onScoreProcessor.HasCompleted
to check whether a map has been completed or not. However, the check works if all hit objects have been judged and this is never true for the case when the beatmap starts at a different time.Screenshots or videos
osu._z3NeWZundY.mp4
Version
2022.319.0
Logs
N/A
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