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Essentially, when using a mod that changes the state of the beatmap (that is a mod found in the Conversion seciton), the object values are not changed if a change is done to the beatmap.
Example to reproduce.
(This can happen across any ruleset, including custom rulesets, but for consistency sake, mania would be used.)
Set ruleset to Mania
Enable Invert or Hold Off Mods and note the Note and Hold Note count.
(Expected to see different values for Invert, and 0 Hold Note count for Hold Off Mod).
You're right in that the length part is a duplicate, it's a duplicate of #10580.
frenzibyte
changed the title
Length and HitObject BeatmapStatsitics not updated on Mod change.
Display the resultant objects count after selecting conversion mods
May 25, 2022
Could remove all statements of length and modify to spesifty the WedgeText instead. Since the issue stated only talked about the AdvancedStatstics area and nothing about the length shown.
Type
Cosmetic
Bug description
Essentially, when using a mod that changes the state of the beatmap (that is a mod found in the Conversion seciton), the object values are not changed if a change is done to the beatmap.
Example to reproduce.
(This can happen across any ruleset, including custom rulesets, but for consistency sake, mania would be used.)
(Expected to see different values for Invert, and 0 Hold Note count for Hold Off Mod).
Screenshots or videos
Mania - No Mods
Mania - Hold Off Mod (on mania convert map)
Mania - Daycore + Hold Off Mod on 7 Key map
Version
2022.523.0-lazer
Logs
runtime.log
performance.log
network.log
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