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When you have a BPM change whose offset doesn't align with a tick of the previous BPM there is some weird behaviour with the snapping of objects in the timeline as well as scrolling behaviour in the timeline.
The object snaps to a non-existent tick after the BPM change if your cursor is just before the BPM change in the timeline. The tick it snaps to is part of the previous BPM even though the BPM changed before that tick.
The scrolling behaviour snaps to the same tick if you scroll forwards.
This bug only happens if the BPM change is closer to the later tick than the earlier tick.
Type
Game behaviour
Bug description
When you have a BPM change whose offset doesn't align with a tick of the previous BPM there is some weird behaviour with the snapping of objects in the timeline as well as scrolling behaviour in the timeline.
The object snaps to a non-existent tick after the BPM change if your cursor is just before the BPM change in the timeline. The tick it snaps to is part of the previous BPM even though the BPM changed before that tick.
The scrolling behaviour snaps to the same tick if you scroll forwards.
This bug only happens if the BPM change is closer to the later tick than the earlier tick.
Screenshots or videos
osu._lgCO7YFoxd.mp4
Version
2023.207.0-lazer
Logs
database.log
performance.log
input.log
network.log
runtime.log
updater.log
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