-
-
Notifications
You must be signed in to change notification settings - Fork 2.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Break not showing in lazer #28717
Comments
@KnowScratcher Please link the beatmap. |
I haven't upload it yet, but here's the osz file |
Okay I can see what's going on. This can be reproduced by creating a beatmap with two auto-generated break periods, modify the duration of the second break period, then trigger the auto-generation logic again by moving the time of any object.
|
Type
Game behaviour
Bug description
The game doesn't show the break countdown in lazer.
There are three breaks in this beatmap, and the first and second break show but the last doesn't.
Screenshots or videos
Version
2024.625.2
Logs
compressed-logs.zip
The text was updated successfully, but these errors were encountered: