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Audio offset calibration doesn't take into account the offset in last play when quitting beatmap and playing it again without using "retry" button #28753
Comments
If you wait a minute at song select before playing the second time does this work correctly? |
No, waiting doesn't help. After you quit beatmap and average hit error is saved (3 ms early for example), if you play beatmap again and calibrate audio offset, it will set 3ms, ignoring previous offset. It will work correctly only if you retry a beatmap without returning to song select (retrying from a result screen works correctly too) |
I don't think it's a delay, I think something is wrong. recording.mp4 |
From what i found is that osu/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs Lines 214 to 217 in c90e040
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Type
Game behaviour
Bug description
Audio offset calibration doesn't take in account the offset in last play when quitting beatmap and playing it again without using "retry" button.
I was hitting early on purpose, so I got +50 ms offset calibration, on next play I got -4,46 ms. If I calibrated offset without quitting, I would get 45,54ms offset. Instead I quit beatmap and started playing it again, calibrated offset, but I got -4,46 ms. The 50ms which I got before, were ignored.
Screenshots or videos
2024-07-06.22-31-40.mp4
Version
2024.625.2-lazer
Logs
compressed-logs.zip
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