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"played=0" filter resets difficulty range after playing beatmap #29751
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please submit logs. it takes literally 5 seconds |
I can't reproduce this. |
Still seems to happen on latest release. Can seem to reproduce on a fresh database with recommended maps (clean-install), but not on my 200+MB database. |
@peppy Included logs & video with issue occurring on latest ver. video.mp4 |
I'm not sure the video above is showing what it's claiming. I believe what is happening could be considered a little unintuitive, though. Before I elaborate, the symptoms that I am seeing is as follows:
In other words, the "difficulty range reset" only happens in the context of the single mapset that has just been played. If that is what everyone is seeing (@adriankiezik @Joehuu can you confirm for me?), then that is somewhat "intended," because song select will forcibly bypass filters when exiting out of player, in order to preserve the selected beatmap: osu/osu.Game/Screens/Select/SongSelect.cs Lines 524 to 529 in b5afca9
A big portion of this is the It could potentially be changed, at the expense of the current track forcibly changing when exiting gameplay, which I'm not sure how to feel about. |
That's not what we want. It should disappear when selection changes, though, I guess. |
This is what I see. On fresh database with recommended beatmaps (same behavior as OP): osu._OpTX1kxjmV.mp4On a 200+MB database: osu._FzfXHlvKBG.mp4The 200+MB database video seems to be the desired behavior for OP, but it looks broken? Either way there is some kind of race condition. |
Type
Game behaviour
Bug description
Steps to reproduce:
Screenshots or videos
Version
2024.906.1-lazer
Logs
logs.zip
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