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iOS "App Store" release #31419

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frenzibyte opened this issue Jan 4, 2025 · 1 comment
Open
3 tasks

iOS "App Store" release #31419

frenzibyte opened this issue Jan 4, 2025 · 1 comment
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epic A feature of core importance (and also requiring considerable effort and thought). platform/iOS

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@frenzibyte
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This covers the prerequisites / steps for smooth sailing, as well as notes to raise for discussion in here.

Side notes:

  • Apple Pencil should not display menu cursor on hover #31182
    • I'm not sure if this should be fixed before release, but if so, the SDL-side about this is finished, all that is left is proper o!f implementation. there are two ways to go around implementing this: the half-baked way that's enough to fulfill the issue thread, or the full-fledged way by inventing an entire input flow system for pen input and translate that to mouse input similar to how touch input works.
  • Multiplayer room design layout does not work on mobile #31034
    • I can try to improve this but I think it'll take more than just reducing padding on the screen, could be things like removing the existence of the drawable room card entirely to save vertical space, and that will take moderate amount of time to get working and get right probably. Maybe not worth it, I don't know. Need advice from design team.
  • Downloading beatmaps from the listing is not good/possible on mobile #31151
    • Same as above, and totally of less priority than the above. Need advice from design team.
  • If you hold your finger with the intention of using it as a pointer in gameplay but player has not finished loading yet, the finger will not be registered as such and none of the notes will be hit.
@frenzibyte frenzibyte added platform/iOS epic A feature of core importance (and also requiring considerable effort and thought). labels Jan 4, 2025
@frenzibyte
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cc @peppy

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Labels
epic A feature of core importance (and also requiring considerable effort and thought). platform/iOS
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