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I'm not sure if this should be fixed before release, but if so, the SDL-side about this is finished, all that is left is proper o!f implementation. there are two ways to go around implementing this: the half-baked way that's enough to fulfill the issue thread, or the full-fledged way by inventing an entire input flow system for pen input and translate that to mouse input similar to how touch input works.
I can try to improve this but I think it'll take more than just reducing padding on the screen, could be things like removing the existence of the drawable room card entirely to save vertical space, and that will take moderate amount of time to get working and get right probably. Maybe not worth it, I don't know. Need advice from design team.
Same as above, and totally of less priority than the above. Need advice from design team.
If you hold your finger with the intention of using it as a pointer in gameplay but player has not finished loading yet, the finger will not be registered as such and none of the notes will be hit.
This covers the prerequisites / steps for smooth sailing, as well as notes to raise for discussion in here.
Side notes:
PassThroughInputManager
from parent osu-framework#6398).The text was updated successfully, but these errors were encountered: