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Slider ticks and ends always have the same volume as the start #3176

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Morilli opened this issue Aug 3, 2018 · 5 comments
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Slider ticks and ends always have the same volume as the start #3176

Morilli opened this issue Aug 3, 2018 · 5 comments
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@Morilli
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Morilli commented Aug 3, 2018

In stable every part of a slider can have different volume settings, however in lazer the slider ticks, reverse arrows and the end part inherit the volume setting the first circle of the slider had. This is mostly an issue for cases where a slider end should not be emphasized but still produces a loud hitsound in lazer.

@Mahua233
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Mahua233 commented Dec 1, 2018

Slider ends always have the same hitsound as the start.

https://osu.ppy.sh/beatmapsets/308485#osu/689867
this map is mixed fine in stable version osu.
please try insane diff or hard diff

@smoogipoo smoogipoo self-assigned this Dec 1, 2018
@smoogipoo
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@Mahua233 can you isolate a slider which demonstrates the issue? Possibly as a timestamp into the beatmap?

@Mahua233
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Mahua233 commented Dec 3, 2018

@smoogipoo hyper diff. 00:18:493(1,1,1,1)

@Mahua233
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Mahua233 commented Dec 3, 2018

@smoogipoo this map has same trouble https://osu.ppy.sh/beatmapsets/177187#osu/426550
00:06:757(4)

@Morilli
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Morilli commented Dec 3, 2018

Alright, I tested this and apparently the volume is correct now most of the times, although there seems to be an issue with millisecond timing. Some timing points that are located at the very end of a slider don't apply their volume setting to the slider (although they do in stable), but moving this timing point one millisecond earlier resolves this issue. For example in this map, the second slider always ends with a loud hitsound, even though there is a 5% volume timing point.

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