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Remove health drain in mania #8075
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You could have clarified that in the previous one, I'd rename it better and reopen. |
for now we are aiming to have as much shared across all rulesets. lazer is not aiming to play 1:1 accuracy with stable. hp drain will not be going anywhere. it may be adjusted but you will need to provide examples of what you think is too harsh rather than a general “i don’t like this”. |
Seeing that drain is staying I'll close this again. Discussion about its harshness can be continued in #7975. |
There are some Beatmaps that doesnt have notes for like 2 secs and doesnt use a break and that might lead to failing a map especially newbies |
Yes that’s how HP drain works. The one thing that is likely to change is the scaling factor, since mania beatmaps generally have higher HP drain values due to the osu!stable implementation. |
Duplicate of #7370 |
And neither should osumania look to play 1:1 with osu. An alternate gamemode's whole purpose is to play the game differently. Lazer is a new project, but it has an existing playerbase, so while change isn't bad, there's a bit to consider here.
It's not a case of being harsh, it's simply just an unwelcome change IMO. Looking through the related issues it seems like this feature was added randomly on a whim, to the point another contributor thought it was a bug. That it could be mistaken as a bug should be seen as an indicator of how this change may be received. That said, to say more than "I don't like this":
I get you guys are trying something new, and I honestly have nothing against that at all! However, I believe that making a change on a whim and taking an attitude of "deal with it" on all the tickets related to this isn't exactly the right approach. Sometimes if it ain't broke, it doesn't need to be fixed, and I think this just might be one of those times. |
Thanks for your opinion. Please see the disclaimer on the readme of this project. We are not looking at game balance or mechanics in cases where there is subjective opinion involved just yet. We are not trying "something new". We are unifying implementation to make it easier to develop. If we decide per-ruleset implementation nuances are required, they will be added at a later stage. |
The message I replied to asked for examples, so I obliged. Anyway, I can understand wanting to make development easier, I work in that field myself, but I do hope this topic is revisited and given more thought and discussion when you guys do reach that phase of the project. Thanks for your time and hope future work goes well. |
Let me rephrase what im trying to said
This type of Osu Health Bar can't be placed in Osu!Mania becasuse:
So this is not Drop to much health, this need to be replace with an Osu!mania health bar
Fix it pleassee
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