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app.js
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const p1 = {
score: 0,
button: document.querySelector("#p1button"),
display: document.querySelector("#p1Score")
};
const p2 = {
score: 0,
button: document.querySelector("#p2button"),
display: document.querySelector("#p2Score")
};
const resetButton = document.querySelector("#reset");
let winningScore = document.querySelector("#limit");
let winner = document.querySelector("#winner");
let isGameOver = false;
function updateScores(player, opponent) {
if (!isGameOver) {
player.score += 1;
}
let winScore = parseInt(winningScore.value);
if (winScore == player.score) {
isGameOver = true;
player.display.classList.add('has-text-success');
opponent.display.classList.add('has-text-danger');
player.button.disabled = true;
opponent.button.disabled = true;
if (player == p1) {
winner.innerText = "Player 1 Won! 🎉"
}
else {
winner.innerText = "Player 2 Won! 🎉"
}
winner.classList.add('has-text-success');
}
player.display.textContent = player.score;
}
p1.button.addEventListener('click', function () {
updateScores(p1, p2);
})
p2.button.addEventListener('click', function () {
updateScores(p2, p1);
})
winningScore.addEventListener('change', reset);
resetButton.addEventListener('click', reset);
function reset() {
isGameOver = false;
p1.score = 0;
p2.score = 0;
p1.display.innerText = 0;
p2.display.innerText = 0;
p1.display.classList.remove('has-text-success', 'has-text-danger');
p2.display.classList.remove('has-text-success', 'has-text-danger');
p1.button.disabled = false;
p2.button.disabled = false;
winner.innerText = "Let's Play 🎉";
winner.classList.remove('has-text-success');
}