A Physarum slime mold transport network simulation inspired by Sebastian Lague's video and based on Jeff Jones's paper Characteristics of pattern formation and evolution in approximations of physarum transport networks. The simulation works, but it's very slow (~10 FPS in a 200x200 viewport on GeForce GTX 1050 Ti). I'm currently learning OpenGL (which is currently poorly utilized by the codebase) and C++ to rewrite the project and make it more performant.