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Stack.cpp
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Stack.cpp
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#include "Stack.h"
#include <iostream>
Stack::Stack()
{
top = NULL;
}
Stack::~Stack()
{
//dtor
}
void Stack::setTop(Link* _top)
{
_top = top;
return;
}
void Stack::setBase(Link* _base)
{
_base = base;
return;
}
void Stack::setSize(int _size)
{
_size = size;
return;
}
Link* Stack::getTop()
{
return top;
}
Link* Stack::getBase()
{
return base;
}
int Stack::getSize()
{
return size;
}
void Stack::displayStack()
{
Link* temp = new Link;
temp = top;
cout << "Stack contents: " << endl;
if (temp == NULL)
{
cout << "The stack is empty";
return;
}
else
{
cout << "\n";
while (temp->getNext() != NULL)
{
cout << temp->getContents() << endl;
temp = temp->getNext();
}
return;
}
}
void Stack::push(string direction)
{
size+1;
Link* newlink = new Link;
newlink->setContents(direction);
if (size == 1)
{
base = newlink;
newlink->setNext(top);
top = newlink;
}
else
{
newlink->setNext(top);
top = newlink;
}
return;
}
Link* Stack::pop()
{
if (top == NULL)
{
cout << "Stack is empty" << endl;
return NULL;
}
else
{
size--;
Link* temp = new Link;
Link* oldTop = new Link;
temp = top;
oldTop = temp;
top = temp->getNext();
return oldTop;
}
}
string Stack::peek(string _contents)
{
Link* temp = new Link;
temp = top;
while(temp != NULL)
{
if (temp->getContents() == _contents)
{
cout << _contents << " has been found." << endl;
return _contents;
}
temp = temp->getNext();
}
}
/* Push all directions to try onto a stack
After each successful move, reload the stack with every move other than the move which would represent backtracking
BUT we should push the backtracking move onto the stack first */
void Stack::reloadStack(string dir, string dir2, string dir3, string dir4)
{
push(dir);
push(dir2);
push(dir3);
push(dir4);
}