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sw.js
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sw.js
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/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/ // identity function for calling harmony imports with the correct context
/******/ __webpack_require__.i = function(value) { return value; };
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, {
/******/ configurable: false,
/******/ enumerable: true,
/******/ get: getter
/******/ });
/******/ }
/******/ };
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
/******/ };
/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
/******/ // Load entry module and return exports
/******/ return __webpack_require__(__webpack_require__.s = 5);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(global, module, process) {var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
/**
* Copyright (c) 2014, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* https://raw.github.com/facebook/regenerator/master/LICENSE file. An
* additional grant of patent rights can be found in the PATENTS file in
* the same directory.
*/
!function (global) {
"use strict";
var hasOwn = Object.prototype.hasOwnProperty;
var undefined; // More compressible than void 0.
var iteratorSymbol = typeof Symbol === "function" && Symbol.iterator || "@@iterator";
var inModule = ( false ? "undefined" : _typeof(module)) === "object";
var runtime = global.regeneratorRuntime;
if (runtime) {
if (inModule) {
// If regeneratorRuntime is defined globally and we're in a module,
// make the exports object identical to regeneratorRuntime.
module.exports = runtime;
}
// Don't bother evaluating the rest of this file if the runtime was
// already defined globally.
return;
}
// Define the runtime globally (as expected by generated code) as either
// module.exports (if we're in a module) or a new, empty object.
runtime = global.regeneratorRuntime = inModule ? module.exports : {};
function wrap(innerFn, outerFn, self, tryLocsList) {
// If outerFn provided, then outerFn.prototype instanceof Generator.
var generator = Object.create((outerFn || Generator).prototype);
var context = new Context(tryLocsList || []);
// The ._invoke method unifies the implementations of the .next,
// .throw, and .return methods.
generator._invoke = makeInvokeMethod(innerFn, self, context);
return generator;
}
runtime.wrap = wrap;
// Try/catch helper to minimize deoptimizations. Returns a completion
// record like context.tryEntries[i].completion. This interface could
// have been (and was previously) designed to take a closure to be
// invoked without arguments, but in all the cases we care about we
// already have an existing method we want to call, so there's no need
// to create a new function object. We can even get away with assuming
// the method takes exactly one argument, since that happens to be true
// in every case, so we don't have to touch the arguments object. The
// only additional allocation required is the completion record, which
// has a stable shape and so hopefully should be cheap to allocate.
function tryCatch(fn, obj, arg) {
try {
return { type: "normal", arg: fn.call(obj, arg) };
} catch (err) {
return { type: "throw", arg: err };
}
}
var GenStateSuspendedStart = "suspendedStart";
var GenStateSuspendedYield = "suspendedYield";
var GenStateExecuting = "executing";
var GenStateCompleted = "completed";
// Returning this object from the innerFn has the same effect as
// breaking out of the dispatch switch statement.
var ContinueSentinel = {};
// Dummy constructor functions that we use as the .constructor and
// .constructor.prototype properties for functions that return Generator
// objects. For full spec compliance, you may wish to configure your
// minifier not to mangle the names of these two functions.
function Generator() {}
function GeneratorFunction() {}
function GeneratorFunctionPrototype() {}
var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype;
GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
GeneratorFunctionPrototype.constructor = GeneratorFunction;
GeneratorFunction.displayName = "GeneratorFunction";
// Helper for defining the .next, .throw, and .return methods of the
// Iterator interface in terms of a single ._invoke method.
function defineIteratorMethods(prototype) {
["next", "throw", "return"].forEach(function (method) {
prototype[method] = function (arg) {
return this._invoke(method, arg);
};
});
}
runtime.isGeneratorFunction = function (genFun) {
var ctor = typeof genFun === "function" && genFun.constructor;
return ctor ? ctor === GeneratorFunction ||
// For the native GeneratorFunction constructor, the best we can
// do is to check its .name property.
(ctor.displayName || ctor.name) === "GeneratorFunction" : false;
};
runtime.mark = function (genFun) {
if (Object.setPrototypeOf) {
Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
} else {
genFun.__proto__ = GeneratorFunctionPrototype;
}
genFun.prototype = Object.create(Gp);
return genFun;
};
// Within the body of any async function, `await x` is transformed to
// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
// `value instanceof AwaitArgument` to determine if the yielded value is
// meant to be awaited. Some may consider the name of this method too
// cutesy, but they are curmudgeons.
runtime.awrap = function (arg) {
return new AwaitArgument(arg);
};
function AwaitArgument(arg) {
this.arg = arg;
}
function AsyncIterator(generator) {
// This invoke function is written in a style that assumes some
// calling function (or Promise) will handle exceptions.
function invoke(method, arg) {
var result = generator[method](arg);
var value = result.value;
return value instanceof AwaitArgument ? Promise.resolve(value.arg).then(invokeNext, invokeThrow) : Promise.resolve(value).then(function (unwrapped) {
// When a yielded Promise is resolved, its final value becomes
// the .value of the Promise<{value,done}> result for the
// current iteration. If the Promise is rejected, however, the
// result for this iteration will be rejected with the same
// reason. Note that rejections of yielded Promises are not
// thrown back into the generator function, as is the case
// when an awaited Promise is rejected. This difference in
// behavior between yield and await is important, because it
// allows the consumer to decide what to do with the yielded
// rejection (swallow it and continue, manually .throw it back
// into the generator, abandon iteration, whatever). With
// await, by contrast, there is no opportunity to examine the
// rejection reason outside the generator function, so the
// only option is to throw it from the await expression, and
// let the generator function handle the exception.
result.value = unwrapped;
return result;
});
}
if ((typeof process === "undefined" ? "undefined" : _typeof(process)) === "object" && process.domain) {
invoke = process.domain.bind(invoke);
}
var invokeNext = invoke.bind(generator, "next");
var invokeThrow = invoke.bind(generator, "throw");
var invokeReturn = invoke.bind(generator, "return");
var previousPromise;
function enqueue(method, arg) {
function callInvokeWithMethodAndArg() {
return invoke(method, arg);
}
return previousPromise =
// If enqueue has been called before, then we want to wait until
// all previous Promises have been resolved before calling invoke,
// so that results are always delivered in the correct order. If
// enqueue has not been called before, then it is important to
// call invoke immediately, without waiting on a callback to fire,
// so that the async generator function has the opportunity to do
// any necessary setup in a predictable way. This predictability
// is why the Promise constructor synchronously invokes its
// executor callback, and why async functions synchronously
// execute code before the first await. Since we implement simple
// async functions in terms of async generators, it is especially
// important to get this right, even though it requires care.
previousPromise ? previousPromise.then(callInvokeWithMethodAndArg,
// Avoid propagating failures to Promises returned by later
// invocations of the iterator.
callInvokeWithMethodAndArg) : new Promise(function (resolve) {
resolve(callInvokeWithMethodAndArg());
});
}
// Define the unified helper method that is used to implement .next,
// .throw, and .return (see defineIteratorMethods).
this._invoke = enqueue;
}
defineIteratorMethods(AsyncIterator.prototype);
// Note that simple async functions are implemented on top of
// AsyncIterator objects; they just return a Promise for the value of
// the final result produced by the iterator.
runtime.async = function (innerFn, outerFn, self, tryLocsList) {
var iter = new AsyncIterator(wrap(innerFn, outerFn, self, tryLocsList));
return runtime.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator.
: iter.next().then(function (result) {
return result.done ? result.value : iter.next();
});
};
function makeInvokeMethod(innerFn, self, context) {
var state = GenStateSuspendedStart;
return function invoke(method, arg) {
if (state === GenStateExecuting) {
throw new Error("Generator is already running");
}
if (state === GenStateCompleted) {
if (method === "throw") {
throw arg;
}
// Be forgiving, per 25.3.3.3.3 of the spec:
// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
return doneResult();
}
while (true) {
var delegate = context.delegate;
if (delegate) {
if (method === "return" || method === "throw" && delegate.iterator[method] === undefined) {
// A return or throw (when the delegate iterator has no throw
// method) always terminates the yield* loop.
context.delegate = null;
// If the delegate iterator has a return method, give it a
// chance to clean up.
var returnMethod = delegate.iterator["return"];
if (returnMethod) {
var record = tryCatch(returnMethod, delegate.iterator, arg);
if (record.type === "throw") {
// If the return method threw an exception, let that
// exception prevail over the original return or throw.
method = "throw";
arg = record.arg;
continue;
}
}
if (method === "return") {
// Continue with the outer return, now that the delegate
// iterator has been terminated.
continue;
}
}
var record = tryCatch(delegate.iterator[method], delegate.iterator, arg);
if (record.type === "throw") {
context.delegate = null;
// Like returning generator.throw(uncaught), but without the
// overhead of an extra function call.
method = "throw";
arg = record.arg;
continue;
}
// Delegate generator ran and handled its own exceptions so
// regardless of what the method was, we continue as if it is
// "next" with an undefined arg.
method = "next";
arg = undefined;
var info = record.arg;
if (info.done) {
context[delegate.resultName] = info.value;
context.next = delegate.nextLoc;
} else {
state = GenStateSuspendedYield;
return info;
}
context.delegate = null;
}
if (method === "next") {
context._sent = arg;
if (state === GenStateSuspendedYield) {
context.sent = arg;
} else {
context.sent = undefined;
}
} else if (method === "throw") {
if (state === GenStateSuspendedStart) {
state = GenStateCompleted;
throw arg;
}
if (context.dispatchException(arg)) {
// If the dispatched exception was caught by a catch block,
// then let that catch block handle the exception normally.
method = "next";
arg = undefined;
}
} else if (method === "return") {
context.abrupt("return", arg);
}
state = GenStateExecuting;
var record = tryCatch(innerFn, self, context);
if (record.type === "normal") {
// If an exception is thrown from innerFn, we leave state ===
// GenStateExecuting and loop back for another invocation.
state = context.done ? GenStateCompleted : GenStateSuspendedYield;
var info = {
value: record.arg,
done: context.done
};
if (record.arg === ContinueSentinel) {
if (context.delegate && method === "next") {
// Deliberately forget the last sent value so that we don't
// accidentally pass it on to the delegate.
arg = undefined;
}
} else {
return info;
}
} else if (record.type === "throw") {
state = GenStateCompleted;
// Dispatch the exception by looping back around to the
// context.dispatchException(arg) call above.
method = "throw";
arg = record.arg;
}
}
};
}
// Define Generator.prototype.{next,throw,return} in terms of the
// unified ._invoke helper method.
defineIteratorMethods(Gp);
Gp[iteratorSymbol] = function () {
return this;
};
Gp.toString = function () {
return "[object Generator]";
};
function pushTryEntry(locs) {
var entry = { tryLoc: locs[0] };
if (1 in locs) {
entry.catchLoc = locs[1];
}
if (2 in locs) {
entry.finallyLoc = locs[2];
entry.afterLoc = locs[3];
}
this.tryEntries.push(entry);
}
function resetTryEntry(entry) {
var record = entry.completion || {};
record.type = "normal";
delete record.arg;
entry.completion = record;
}
function Context(tryLocsList) {
// The root entry object (effectively a try statement without a catch
// or a finally block) gives us a place to store values thrown from
// locations where there is no enclosing try statement.
this.tryEntries = [{ tryLoc: "root" }];
tryLocsList.forEach(pushTryEntry, this);
this.reset(true);
}
runtime.keys = function (object) {
var keys = [];
for (var key in object) {
keys.push(key);
}
keys.reverse();
// Rather than returning an object with a next method, we keep
// things simple and return the next function itself.
return function next() {
while (keys.length) {
var key = keys.pop();
if (key in object) {
next.value = key;
next.done = false;
return next;
}
}
// To avoid creating an additional object, we just hang the .value
// and .done properties off the next function object itself. This
// also ensures that the minifier will not anonymize the function.
next.done = true;
return next;
};
};
function values(iterable) {
if (iterable) {
var iteratorMethod = iterable[iteratorSymbol];
if (iteratorMethod) {
return iteratorMethod.call(iterable);
}
if (typeof iterable.next === "function") {
return iterable;
}
if (!isNaN(iterable.length)) {
var i = -1,
next = function next() {
while (++i < iterable.length) {
if (hasOwn.call(iterable, i)) {
next.value = iterable[i];
next.done = false;
return next;
}
}
next.value = undefined;
next.done = true;
return next;
};
return next.next = next;
}
}
// Return an iterator with no values.
return { next: doneResult };
}
runtime.values = values;
function doneResult() {
return { value: undefined, done: true };
}
Context.prototype = {
constructor: Context,
reset: function reset(skipTempReset) {
this.prev = 0;
this.next = 0;
this.sent = undefined;
this.done = false;
this.delegate = null;
this.tryEntries.forEach(resetTryEntry);
if (!skipTempReset) {
for (var name in this) {
// Not sure about the optimal order of these conditions:
if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) {
this[name] = undefined;
}
}
}
},
stop: function stop() {
this.done = true;
var rootEntry = this.tryEntries[0];
var rootRecord = rootEntry.completion;
if (rootRecord.type === "throw") {
throw rootRecord.arg;
}
return this.rval;
},
dispatchException: function dispatchException(exception) {
if (this.done) {
throw exception;
}
var context = this;
function handle(loc, caught) {
record.type = "throw";
record.arg = exception;
context.next = loc;
return !!caught;
}
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
var record = entry.completion;
if (entry.tryLoc === "root") {
// Exception thrown outside of any try block that could handle
// it, so set the completion value of the entire function to
// throw the exception.
return handle("end");
}
if (entry.tryLoc <= this.prev) {
var hasCatch = hasOwn.call(entry, "catchLoc");
var hasFinally = hasOwn.call(entry, "finallyLoc");
if (hasCatch && hasFinally) {
if (this.prev < entry.catchLoc) {
return handle(entry.catchLoc, true);
} else if (this.prev < entry.finallyLoc) {
return handle(entry.finallyLoc);
}
} else if (hasCatch) {
if (this.prev < entry.catchLoc) {
return handle(entry.catchLoc, true);
}
} else if (hasFinally) {
if (this.prev < entry.finallyLoc) {
return handle(entry.finallyLoc);
}
} else {
throw new Error("try statement without catch or finally");
}
}
}
},
abrupt: function abrupt(type, arg) {
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) {
var finallyEntry = entry;
break;
}
}
if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) {
// Ignore the finally entry if control is not jumping to a
// location outside the try/catch block.
finallyEntry = null;
}
var record = finallyEntry ? finallyEntry.completion : {};
record.type = type;
record.arg = arg;
if (finallyEntry) {
this.next = finallyEntry.finallyLoc;
} else {
this.complete(record);
}
return ContinueSentinel;
},
complete: function complete(record, afterLoc) {
if (record.type === "throw") {
throw record.arg;
}
if (record.type === "break" || record.type === "continue") {
this.next = record.arg;
} else if (record.type === "return") {
this.rval = record.arg;
this.next = "end";
} else if (record.type === "normal" && afterLoc) {
this.next = afterLoc;
}
},
finish: function finish(finallyLoc) {
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
if (entry.finallyLoc === finallyLoc) {
this.complete(entry.completion, entry.afterLoc);
resetTryEntry(entry);
return ContinueSentinel;
}
}
},
"catch": function _catch(tryLoc) {
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
if (entry.tryLoc === tryLoc) {
var record = entry.completion;
if (record.type === "throw") {
var thrown = record.arg;
resetTryEntry(entry);
}
return thrown;
}
}
// The context.catch method must only be called with a location
// argument that corresponds to a known catch block.
throw new Error("illegal catch attempt");
},
delegateYield: function delegateYield(iterable, resultName, nextLoc) {
this.delegate = {
iterator: values(iterable),
resultName: resultName,
nextLoc: nextLoc
};
return ContinueSentinel;
}
};
}(
// Among the various tricks for obtaining a reference to the global
// object, this seems to be the most reliable technique that does not
// use indirect eval (which violates Content Security Policy).
(typeof global === "undefined" ? "undefined" : _typeof(global)) === "object" ? global : (typeof window === "undefined" ? "undefined" : _typeof(window)) === "object" ? window : (typeof self === "undefined" ? "undefined" : _typeof(self)) === "object" ? self : this);
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(3), __webpack_require__(4)(module), __webpack_require__(2)))
/***/ }),
/* 1 */
/***/ (function(module, exports) {
function _asyncToGenerator(fn) { return function () { var gen = fn.apply(this, arguments); return new Promise(function (resolve, reject) { function step(key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { return Promise.resolve(value).then(function (value) { step("next", value); }, function (err) { step("throw", err); }); } } return step("next"); }); }; }
var swversion = 'v4';
importScripts('/sw/sw-helpers/sw-lib.js');
importScripts('/sw/sw-helpers/background-sync-queue.min.js');
importScripts('/sw/sw-helpers/idb-keyval.js');
importScripts('https://www.gstatic.com/firebasejs/3.6.9/firebase-app.js');
importScripts('https://www.gstatic.com/firebasejs/3.6.9/firebase-messaging.js');
goog.swlib.cacheRevisionedAssets(['/images/logo.svg', '/images/logo.png', '/images/surprised.svg', 'https://fonts.googleapis.com/icon?family=Material+Icons', 'https://fonts.googleapis.com/css?family=Roboto:300,400,500']);
goog.swlib.warmRuntimeCache(['/', '/play']);
goog.backgroundSyncQueue.initialize();
goog.swlib.router.registerRoute('/', goog.swlib.staleWhileRevalidate());
goog.swlib.router.registerRoute('/play', goog.swlib.staleWhileRevalidate());
goog.swlib.router.registerRoute(/\/public\/css\//, goog.swlib.cacheFirst());
goog.swlib.router.registerRoute(/\/public\/js\//, goog.swlib.staleWhileRevalidate());
goog.swlib.router.registerRoute(/https:\/\/images.pexels.com\//, goog.swlib.cacheFirst({
cacheName: 'word-images'
}));
var bgQueue = new goog.backgroundSyncQueue.BackgroundSyncQueue();
var bgQRoute = new goog.swlib.Route({
match: function match(_ref) {
var url = _ref.url;
return url.href.indexOf('/recordstats') !== -1;
},
method: 'POST',
handler: goog.swlib.networkOnly({
plugins: [bgQueue]
})
});
goog.swlib.router.registerRoute(bgQRoute);
self.addEventListener('install', function () {
return self.skipWaiting();
});
self.addEventListener('activate', function () {
return self.clients.claim();
});
firebase.initializeApp({
'messagingSenderId': '678578574774'
});
var messaging = firebase.messaging();
messaging.setBackgroundMessageHandler(function () {
var _ref2 = _asyncToGenerator(regeneratorRuntime.mark(function _callee(payload) {
var gameData, notificationTitle, notificationOptions;
return regeneratorRuntime.wrap(function _callee$(_context) {
while (1) {
switch (_context.prev = _context.next) {
case 0:
console.log('[firebase-messaging-sw.js] Received background message ', payload);
_context.next = 3;
return idbKeyval.get('game-data');
case 3:
gameData = _context.sent;
gameData.wordReducer.giveNotificateionHint = true;
_context.next = 7;
return idbKeyval.set('game-data', gameData);
case 7:
// Customize notification here
notificationTitle = 'Guess!';
notificationOptions = {
body: 'Yay! Your free hint has arrived',
icon: '/images/icons/icon-512x512.png'
};
return _context.abrupt('return', self.registration.showNotification(notificationTitle, notificationOptions));
case 10:
case 'end':
return _context.stop();
}
}
}, _callee, this);
}));
return function (_x) {
return _ref2.apply(this, arguments);
};
}());
self.addEventListener('notificationclick', function (event) {
var rootUrl = new URL('/', location).href;
event.notification.close();
// Enumerate windows, and call window.focus(), or open a new one.
event.waitUntil(clients.matchAll().then(function (matchedClients) {
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = matchedClients[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var client = _step.value;
if (client.url === rootUrl) {
return client.focus();
}
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator.return) {
_iterator.return();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
return clients.openWindow("/");
}));
});
/***/ }),
/* 2 */
/***/ (function(module, exports) {
// shim for using process in browser
var process = module.exports = {};
// cached from whatever global is present so that test runners that stub it
// don't break things. But we need to wrap it in a try catch in case it is
// wrapped in strict mode code which doesn't define any globals. It's inside a
// function because try/catches deoptimize in certain engines.
var cachedSetTimeout;
var cachedClearTimeout;
function defaultSetTimout() {
throw new Error('setTimeout has not been defined');
}
function defaultClearTimeout() {
throw new Error('clearTimeout has not been defined');
}
(function () {
try {
if (typeof setTimeout === 'function') {
cachedSetTimeout = setTimeout;
} else {
cachedSetTimeout = defaultSetTimout;
}
} catch (e) {
cachedSetTimeout = defaultSetTimout;
}
try {
if (typeof clearTimeout === 'function') {
cachedClearTimeout = clearTimeout;
} else {
cachedClearTimeout = defaultClearTimeout;
}
} catch (e) {
cachedClearTimeout = defaultClearTimeout;
}
})();
function runTimeout(fun) {
if (cachedSetTimeout === setTimeout) {
//normal enviroments in sane situations
return setTimeout(fun, 0);
}
// if setTimeout wasn't available but was latter defined
if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
cachedSetTimeout = setTimeout;
return setTimeout(fun, 0);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedSetTimeout(fun, 0);
} catch (e) {
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedSetTimeout.call(null, fun, 0);
} catch (e) {
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
return cachedSetTimeout.call(this, fun, 0);
}
}
}
function runClearTimeout(marker) {
if (cachedClearTimeout === clearTimeout) {
//normal enviroments in sane situations
return clearTimeout(marker);
}
// if clearTimeout wasn't available but was latter defined
if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
cachedClearTimeout = clearTimeout;
return clearTimeout(marker);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedClearTimeout(marker);
} catch (e) {
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedClearTimeout.call(null, marker);
} catch (e) {
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
// Some versions of I.E. have different rules for clearTimeout vs setTimeout
return cachedClearTimeout.call(this, marker);
}
}
}
var queue = [];
var draining = false;
var currentQueue;
var queueIndex = -1;
function cleanUpNextTick() {
if (!draining || !currentQueue) {
return;
}
draining = false;
if (currentQueue.length) {
queue = currentQueue.concat(queue);
} else {
queueIndex = -1;
}
if (queue.length) {
drainQueue();
}
}
function drainQueue() {
if (draining) {
return;
}
var timeout = runTimeout(cleanUpNextTick);
draining = true;
var len = queue.length;
while (len) {
currentQueue = queue;
queue = [];
while (++queueIndex < len) {
if (currentQueue) {
currentQueue[queueIndex].run();
}
}
queueIndex = -1;
len = queue.length;
}
currentQueue = null;
draining = false;
runClearTimeout(timeout);
}
process.nextTick = function (fun) {
var args = new Array(arguments.length - 1);
if (arguments.length > 1) {
for (var i = 1; i < arguments.length; i++) {
args[i - 1] = arguments[i];
}
}
queue.push(new Item(fun, args));
if (queue.length === 1 && !draining) {
runTimeout(drainQueue);
}
};
// v8 likes predictible objects
function Item(fun, array) {
this.fun = fun;
this.array = array;
}
Item.prototype.run = function () {
this.fun.apply(null, this.array);
};
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues
process.versions = {};
function noop() {}
process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;