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BlackMythWukong D3D12 Crash #306

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WilliamLooSG8888 opened this issue Dec 28, 2024 · 0 comments
Open

BlackMythWukong D3D12 Crash #306

WilliamLooSG8888 opened this issue Dec 28, 2024 · 0 comments

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@WilliamLooSG8888
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Describe the bug

After BlackMythWukong updated 2 weeks before, the transferring BlackMythWukong to VR will face D3D12 Crash from the beginning by AMD Chipset, but Intel+Nividia is still ok. And other games transferring is still ok.
If useing -d3d11 to run BlackMythWukong, the transferring is ok, but quality is worse, the FPS is lower then before.

Upload logs and any crash dumps

no game crash log, no UEVR-specific logs and crash dumps:

Identify the UEVR version
Either by UEVR 1.05 or 1.04 face the same situation.

To Reproduce

After injection UEVRBackend.dll
Expected behavior
Fix the D3D12 Crash, running on DirectX12

Screenshots
bug

PC Specs (please complete the following information):
I tested with two computers by AMD Chipsets
OS- Windows 11
GPU- AMD 7900XT, AMD 7600M
CPU- AMD 9900X, AMD 8845HS
Headset Model- PICO4, Quest3, Quest Pro

  • OpenVR
  • Quest Link, VD, Pico Connect
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