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After BlackMythWukong updated 2 weeks before, the transferring BlackMythWukong to VR will face D3D12 Crash from the beginning by AMD Chipset, but Intel+Nividia is still ok. And other games transferring is still ok.
If useing -d3d11 to run BlackMythWukong, the transferring is ok, but quality is worse, the FPS is lower then before.
Upload logs and any crash dumps
no game crash log, no UEVR-specific logs and crash dumps:
Identify the UEVR version
Either by UEVR 1.05 or 1.04 face the same situation.
To Reproduce
After injection UEVRBackend.dll Expected behavior
Fix the D3D12 Crash, running on DirectX12
Screenshots
PC Specs (please complete the following information):
I tested with two computers by AMD Chipsets
OS- Windows 11
GPU- AMD 7900XT, AMD 7600M
CPU- AMD 9900X, AMD 8845HS
Headset Model- PICO4, Quest3, Quest Pro
OpenVR
Quest Link, VD, Pico Connect
The text was updated successfully, but these errors were encountered:
Describe the bug
After BlackMythWukong updated 2 weeks before, the transferring BlackMythWukong to VR will face D3D12 Crash from the beginning by AMD Chipset, but Intel+Nividia is still ok. And other games transferring is still ok.
If useing -d3d11 to run BlackMythWukong, the transferring is ok, but quality is worse, the FPS is lower then before.
Upload logs and any crash dumps
no game crash log, no UEVR-specific logs and crash dumps:
Identify the UEVR version
Either by UEVR 1.05 or 1.04 face the same situation.
To Reproduce
After injection UEVRBackend.dll
Expected behavior
Fix the D3D12 Crash, running on DirectX12
Screenshots
PC Specs (please complete the following information):
I tested with two computers by AMD Chipsets
OS- Windows 11
GPU- AMD 7900XT, AMD 7600M
CPU- AMD 9900X, AMD 8845HS
Headset Model- PICO4, Quest3, Quest Pro
The text was updated successfully, but these errors were encountered: