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index.ts
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import { options, Component, isValidElement } from "preact";
import { useRef, useMemo, useEffect } from "preact/hooks";
import {
signal,
computed,
batch,
effect,
Signal,
type ReadonlySignal,
untracked,
} from "@preact/signals-core";
import {
VNode,
OptionsTypes,
HookFn,
Effect,
PropertyUpdater,
AugmentedComponent,
AugmentedElement as Element,
} from "./internal";
export {
signal,
computed,
batch,
effect,
Signal,
type ReadonlySignal,
untracked,
};
const HAS_PENDING_UPDATE = 1 << 0;
const HAS_HOOK_STATE = 1 << 1;
const HAS_COMPUTEDS = 1 << 2;
let oldNotify: (this: Effect) => void,
effectsQueue: Array<Effect> = [],
domQueue: Array<Effect> = [];
// Capture the original `Effect.prototype._notify` method so that we can install
// custom `._notify`s for each different use-case but still call the original
// implementation in the end. Dispose the temporary effect immediately afterwards.
effect(function (this: Effect) {
oldNotify = this._notify;
})();
// Install a Preact options hook
function hook<T extends OptionsTypes>(hookName: T, hookFn: HookFn<T>) {
// @ts-ignore-next-line private options hooks usage
options[hookName] = hookFn.bind(null, options[hookName] || (() => {}));
}
let currentComponent: AugmentedComponent | undefined;
let finishUpdate: (() => void) | undefined;
function setCurrentUpdater(updater?: Effect) {
// end tracking for the current update:
if (finishUpdate) finishUpdate();
// start tracking the new update:
finishUpdate = updater && updater._start();
}
function createUpdater(update: () => void) {
let updater!: Effect;
effect(function (this: Effect) {
updater = this;
});
updater._callback = update;
return updater;
}
/** @todo This may be needed for complex prop value detection. */
// function isSignalValue(value: any): value is Signal {
// if (typeof value !== "object" || value == null) return false;
// if (value instanceof Signal) return true;
// // @TODO: uncomment this when we land Reactive (ideally behind a brand check)
// // for (let i in value) if (value[i] instanceof Signal) return true;
// return false;
// }
/**
* A wrapper component that renders a Signal directly as a Text node.
* @todo: in Preact 11, just decorate Signal with `type:null`
*/
function SignalValue(this: AugmentedComponent, { data }: { data: Signal }) {
// hasComputeds.add(this);
// Store the props.data signal in another signal so that
// passing a new signal reference re-runs the text computed:
const currentSignal = useSignal(data);
currentSignal.value = data;
const [isText, s] = useMemo(() => {
let self = this;
// mark the parent component as having computeds so it gets optimized
let v = this.__v;
while ((v = v.__!)) {
if (v.__c) {
v.__c._updateFlags |= HAS_COMPUTEDS;
break;
}
}
const wrappedSignal = computed(() => {
let s = currentSignal.value.value;
return s === 0 ? 0 : s === true ? "" : s || "";
});
const isText = computed(() => !isValidElement(wrappedSignal.value));
// Update text nodes directly without rerendering when the new value
// is also text.
const dispose = effect(function (this: Effect) {
this._notify = notifyDomUpdates;
// Subscribe to wrappedSignal updates only when its values are text...
if (isText.value) {
// ...but regardless of `self.base`'s current value, as it can be
// undefined before mounting or a non-text node. In both of those cases
// the update gets handled by a full rerender.
const value = wrappedSignal.value;
if (self.base?.nodeType === 3) {
(self.base as Text).data = value;
}
}
});
// Piggyback this._updater's disposal to ensure that the text updater effect
// above also gets disposed on unmount.
const oldDispose = this._updater!._dispose;
this._updater!._dispose = function () {
dispose();
oldDispose.call(this);
};
return [isText, wrappedSignal];
}, []);
// Rerender the component whenever `data.value` changes from a VNode
// to another VNode, from text to a VNode, or from a VNode to text.
// That is, everything else except text-to-text updates.
//
// This also ensures that the backing DOM node types gets updated to
// text nodes and back when needed.
//
// For text-to-text updates, `.peek()` is used to skip full rerenders,
// leaving them to the optimized path above.
return isText.value ? s.peek() : s.value;
}
SignalValue.displayName = "_st";
Object.defineProperties(Signal.prototype, {
constructor: { configurable: true, value: undefined },
type: { configurable: true, value: SignalValue },
props: {
configurable: true,
get() {
return { data: this };
},
},
// Setting a VNode's _depth to 1 forces Preact to clone it before modifying:
// https://github.com/preactjs/preact/blob/d7a433ee8463a7dc23a05111bb47de9ec729ad4d/src/diff/children.js#L77
// @todo remove this for Preact 11
__b: { configurable: true, value: 1 },
});
/** Inject low-level property/attribute bindings for Signals into Preact's diff */
hook(OptionsTypes.DIFF, (old, vnode) => {
if (typeof vnode.type === "string") {
let signalProps: Record<string, any> | undefined;
let props = vnode.props;
for (let i in props) {
if (i === "children") continue;
let value = props[i];
if (value instanceof Signal) {
if (!signalProps) vnode.__np = signalProps = {};
signalProps[i] = value;
props[i] = value.peek();
}
}
}
old(vnode);
});
/** Set up Updater before rendering a component */
hook(OptionsTypes.RENDER, (old, vnode) => {
setCurrentUpdater();
let updater;
let component = vnode.__c;
if (component) {
component._updateFlags &= ~HAS_PENDING_UPDATE;
updater = component._updater;
if (updater === undefined) {
component._updater = updater = createUpdater(() => {
component._updateFlags |= HAS_PENDING_UPDATE;
component.setState({});
});
}
}
currentComponent = component;
setCurrentUpdater(updater);
old(vnode);
});
/** Finish current updater if a component errors */
hook(OptionsTypes.CATCH_ERROR, (old, error, vnode, oldVNode) => {
setCurrentUpdater();
currentComponent = undefined;
old(error, vnode, oldVNode);
});
/** Finish current updater after rendering any VNode */
hook(OptionsTypes.DIFFED, (old, vnode) => {
setCurrentUpdater();
currentComponent = undefined;
let dom: Element;
// vnode._dom is undefined during string rendering,
// so we use this to skip prop subscriptions during SSR.
if (typeof vnode.type === "string" && (dom = vnode.__e as Element)) {
let props = vnode.__np;
let renderedProps = vnode.props;
if (props) {
let updaters = dom._updaters;
if (updaters) {
for (let prop in updaters) {
let updater = updaters[prop];
if (updater !== undefined && !(prop in props)) {
updater._dispose();
// @todo we could just always invoke _dispose() here
updaters[prop] = undefined;
}
}
} else {
updaters = {};
dom._updaters = updaters;
}
for (let prop in props) {
let updater = updaters[prop];
let signal = props[prop];
if (updater === undefined) {
updater = createPropUpdater(dom, prop, signal, renderedProps);
updaters[prop] = updater;
} else {
updater._update(signal, renderedProps);
}
}
}
}
old(vnode);
});
function createPropUpdater(
dom: Element,
prop: string,
propSignal: Signal,
props: Record<string, any>
): PropertyUpdater {
const setAsProperty =
prop in dom &&
// SVG elements need to go through `setAttribute` because they
// expect things like SVGAnimatedTransformList instead of strings.
// @ts-ignore
dom.ownerSVGElement === undefined;
const changeSignal = signal(propSignal);
return {
_update: (newSignal: Signal, newProps: typeof props) => {
changeSignal.value = newSignal;
props = newProps;
},
_dispose: effect(function (this: Effect) {
this._notify = notifyDomUpdates;
const value = changeSignal.value.value;
// If Preact just rendered this value, don't render it again:
if (props[prop] === value) return;
props[prop] = value;
if (setAsProperty) {
// @ts-ignore-next-line silly
dom[prop] = value;
} else if (value) {
dom.setAttribute(prop, value);
} else {
dom.removeAttribute(prop);
}
}),
};
}
/** Unsubscribe from Signals when unmounting components/vnodes */
hook(OptionsTypes.UNMOUNT, (old, vnode: VNode) => {
if (typeof vnode.type === "string") {
let dom = vnode.__e as Element | undefined;
// vnode._dom is undefined during string rendering
if (dom) {
const updaters = dom._updaters;
if (updaters) {
dom._updaters = undefined;
for (let prop in updaters) {
let updater = updaters[prop];
if (updater) updater._dispose();
}
}
}
} else {
let component = vnode.__c;
if (component) {
const updater = component._updater;
if (updater) {
component._updater = undefined;
updater._dispose();
}
}
}
old(vnode);
});
/** Mark components that use hook state so we can skip sCU optimization. */
hook(OptionsTypes.HOOK, (old, component, index, type) => {
if (type < 3 || type === 9)
(component as AugmentedComponent)._updateFlags |= HAS_HOOK_STATE;
old(component, index, type);
});
/**
* Auto-memoize components that use Signals/Computeds.
* Note: Does _not_ optimize components that use hook/class state.
*/
Component.prototype.shouldComponentUpdate = function (
this: AugmentedComponent,
props,
state
) {
// @todo: Once preactjs/preact#3671 lands, this could just use `currentUpdater`:
const updater = this._updater;
const hasSignals = updater && updater._sources !== undefined;
// If this is a component using state, rerender
// @ts-ignore
for (let i in state) return true;
if (this.__f || (typeof this.u == "boolean" && this.u === true)) {
const hasHooksState = this._updateFlags & HAS_HOOK_STATE;
// if this component used no signals or computeds and no hooks state, update:
if (!hasSignals && !hasHooksState && !(this._updateFlags & HAS_COMPUTEDS))
return true;
// if there is a pending re-render triggered from Signals,
// or if there is hooks state, update:
if (this._updateFlags & HAS_PENDING_UPDATE) return true;
} else {
// if this component used no signals or computeds, update:
if (!hasSignals && !(this._updateFlags & HAS_COMPUTEDS)) return true;
// if there is a pending re-render triggered from Signals,
// or if there is hooks state, update:
if (this._updateFlags & (HAS_PENDING_UPDATE | HAS_HOOK_STATE)) return true;
}
// if any non-Signal props changed, update:
for (let i in props) {
if (i !== "__source" && props[i] !== this.props[i]) return true;
}
for (let i in this.props) if (!(i in props)) return true;
// this is a purely Signal-driven component, don't update:
return false;
};
export function useSignal<T>(value: T): Signal<T>;
export function useSignal<T = undefined>(): Signal<T | undefined>;
export function useSignal<T>(value?: T) {
return useMemo(() => signal<T | undefined>(value), []);
}
export function useComputed<T>(compute: () => T) {
const $compute = useRef(compute);
$compute.current = compute;
(currentComponent as AugmentedComponent)._updateFlags |= HAS_COMPUTEDS;
return useMemo(() => computed<T>(() => $compute.current()), []);
}
const deferEffects =
typeof requestAnimationFrame === "undefined"
? setTimeout
: requestAnimationFrame;
const deferDomUpdates = (cb: any) => {
queueMicrotask(() => {
queueMicrotask(cb);
});
};
function flushEffects() {
batch(() => {
let inst: Effect | undefined;
while ((inst = effectsQueue.shift())) {
oldNotify.call(inst);
}
});
}
function notifyEffects(this: Effect) {
if (effectsQueue.push(this) === 1) {
(options.requestAnimationFrame || deferEffects)(flushEffects);
}
}
function flushDomUpdates() {
batch(() => {
let inst: Effect | undefined;
while ((inst = domQueue.shift())) {
oldNotify.call(inst);
}
});
}
function notifyDomUpdates(this: Effect) {
if (domQueue.push(this) === 1) {
(options.requestAnimationFrame || deferDomUpdates)(flushDomUpdates);
}
}
export function useSignalEffect(cb: () => void | (() => void)) {
const callback = useRef(cb);
callback.current = cb;
useEffect(() => {
return effect(function (this: Effect) {
this._notify = notifyEffects;
return callback.current();
});
}, []);
}
/**
* @todo Determine which Reactive implementation we'll be using.
* @internal
*/
// export function useReactive<T extends object>(value: T): Reactive<T> {
// return useMemo(() => reactive<T>(value), []);
// }
/**
* @internal
* Update a Reactive's using the properties of an object or other Reactive.
* Also works for Signals.
* @example
* // Update a Reactive with Object.assign()-like syntax:
* const r = reactive({ name: "Alice" });
* update(r, { name: "Bob" });
* update(r, { age: 42 }); // property 'age' does not exist in type '{ name?: string }'
* update(r, 2); // '2' has no properties in common with '{ name?: string }'
* console.log(r.name.value); // "Bob"
*
* @example
* // Update a Reactive with the properties of another Reactive:
* const A = reactive({ name: "Alice" });
* const B = reactive({ name: "Bob", age: 42 });
* update(A, B);
* console.log(`${A.name} is ${A.age}`); // "Bob is 42"
*
* @example
* // Update a signal with assign()-like syntax:
* const s = signal(42);
* update(s, "hi"); // Argument type 'string' not assignable to type 'number'
* update(s, {}); // Argument type '{}' not assignable to type 'number'
* update(s, 43);
* console.log(s.value); // 43
*
* @param obj The Reactive or Signal to be updated
* @param update The value, Signal, object or Reactive to update `obj` to match
* @param overwrite If `true`, any properties `obj` missing from `update` are set to `undefined`
*/
/*
export function update<T extends SignalOrReactive>(
obj: T,
update: Partial<Unwrap<T>>,
overwrite = false
) {
if (obj instanceof Signal) {
obj.value = peekValue(update);
} else {
for (let i in update) {
if (i in obj) {
obj[i].value = peekValue(update[i]);
} else {
let sig = signal(peekValue(update[i]));
sig[KEY] = i;
obj[i] = sig;
}
}
if (overwrite) {
for (let i in obj) {
if (!(i in update)) {
obj[i].value = undefined;
}
}
}
}
}
*/