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Add-on support #721
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+1. Why limit it to debug though? We could add additional functionality too right? |
Yup, we could open this up for optional features in production builds and provide publishers with the choice of adding a feature or keeping the file size down. I'll update description. |
this will be address with prebid 1.0 modules. |
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Type of issue
Feature Request
Description
Members of the Prebid Developer Community may have utility scripts they wish to share with the project. An "Add-on" feature would provide a means of incorporating this code. An example of this surfaced in #496 with debug tools from @cwbeck and @brondsem.
While useful for developer builds, publisher production builds can also benefit from the choice to add optional features or keep the file size down.
Expected results
An "add-on" script can be placed in a
./addons/
directory and then be incorporated into the build through a simple standardized API. This then provides the "add-on" functionality as an optional feature in the build. Configuration can be kept in anaddons.json
file at project root. Config could also be available through feature flags passed togulp build
.Other information
See discussion of "render.js" in Issue #496.
See this gist: https://gist.github.com/cwbeck/bdea9f22ceed8af489fb047f357f77cc
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